Xbox2 aka “Xenon” Specs


Holla die Waldfee.
Die Kompatibilität zur Vorgänger-Konsole würde ich gerne opfern, hauptsache es wird ne geile Konsole wie es heute die Xbox schon ist.


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Please remember this info isn’t official and based on info from various sources. As the Mercury News article says, the Xbox 2 will use 3 64-bit processors. But we’ll give you even more details. They’ll be PowerPC processors, based on the PowerPC 976, the first dual-core 97x chip based on the POWER5 architecture, which will also be the first PowerPC built on a 65nm manufaturing process.
Each core is capable of processing two threads, thus meaning the whole system can process six threads simultaneously.

The graphic chip will be based on the the R500. This VPU has been in design at ATI’s Marlborough, Mass. office. It’ll be fully compatible with PS and VS 3.0 and the next version of DirectX 9: DX10, the same api that will be used in Longhorn.
What nobody is telling you and you’ll know about this first, here on TeamXbox, is the revolutionary approach of the Xbox 2 to deal with today’s biggest problem in graphics chips: memory bandwidth.
The graphic chip will contain not only a graphics rendering core but up embedded DRAM acting as a frame buffer that is big enough to handle an image that is 480i and can be 4 times over sampled and double buffered. Yeah, we all remember Bitboys but this time you can bet this if for real. This solution will finally make possible HDTV visuals with full screen Anti-Aliasing on.
The technology also supports up to 512 MB of external memory on a 256-bit bus. However, current specs plan to use 256 MB RAM, big enough for next-generation visuals which are all about computational power rather than large storage.

Compatibility with the original Xbox, which is based on Intel and Nvidia chips, isn’t guaranteed. Microsoft is concerned it would cost too much money in hardware or in licensing fees to enable the Xbox Next to play old Xbox games. This is risky in part because Sony’s strategy has been to maintain compatibility with its old consoles.

The current Xbox has an eight-gigabyte hard disk drive. That drive is useful for online games and storing game art, but many developers chose not to make use of it. As a result, Microsoft seems to have decided that saving the $50 the hard drive costs outweighs its benefits.
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Mehr Informationen gibts hier.


Quelle: http://www.mercurynews.com/mld/mercurynews/business/7849191.htm

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