Real actresses and actors? What for? They are expensive and difficult to handle. And since the computer generated graphics really pushing things these days…
Oh..just in case you’re wondering:
“This is a rendering of SongHyeKyo, the Korean actress.”
Source: http://forums.cgsociety.org/showthread.php?t=39949…
“Infinity is a massively multiplayer online game set in a futuristic persistent universe. Players can discover a huge galaxy with billions of planets and can explore, combat, trade, socialize.. the possibilities are endless!”
“Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!
Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar’s motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!”
If you want start playing right now? Well… it’s current development status:
- Generic 3D engine: ~75% (kernel, textures, scene graph, mesh/objects, shaders, etc..)
- Planet/Space 3D engine: ~60% (terrain, planet textures, starfield, nebulaes, water, clouds, vegetation, etc..)
- Astrophysics: ~55% (galaxy generation, system gen, planets heightfields, orbits, parameters, etc..)
- Newtonian physics: ~35% (spaceships physics, collision detection, flight navigation)
- Sound engine: ~60% (3D sounds and musics)
- Networking: ~30% (TCP/UDP, network protocol, login/out, databases, etc..)
- User interface: ~10% (user input, widgets, windows)
- Gameplay: ~5% (actual game logic)
- Content: ~15% (spaceships/stations/cities 3D models and textures, misc. 2D art, sounds & musics)
So think again: If you’re a developer…well get in touch with them!
Source: http://www.fl-tw.com/Infinity/index.php
I knew that there are some serious protection techniques inside those thinkpads…but I didn’t imagine they are this sophisticated:
I had this problem mounting ISO Images in Vista RC1 – the usual suspect “Daemon Tools” wouldn’t install due to compatibility issues. But “Virtual CloneDrive” is the one to take care of that problem.
Source: http://www.chip.de/downloads/c1_downloads_13012545…
I just installed Windows Vista RC1 (Ultimate) on my main working machine (beside the Mac) and since there’s no space left on the drive for any legacy Windows XP I am going to stick with it as long as it takes to get the RTM onto the silver discs…
As far as I can see everything is working nice and smooth. I had a bluescreen right after the first startup but as the logfiles show it was the graphic drivers fault.
The only thing that bugs me right now is that I cannot mount any ISO files. The Daemon Tools Setup is blocked with the following message:
Strange…
Get MechCommander, MechCommander Gold and MechCommander 2 for free.
Source: http://mechcommander.org/downloads.html
Somedays you wake up and think: Well…what to do with this day? Oh, I know! Let’s build a full size 747 flight simulator…
I don’t know if that’s how it all got started for Matthew Sheil, but:
“In 1998 I began the design and constuction of my 747-400 simulator. The approximate size of the simulator is 13ft wide x 11ft long and 9ft high. It will include every switch and panel in the 747-400. The Simulator has been built to accept full motion and visuals at a later date.”
If you think the inside looks impressive…look at the outside:
Source: http://www.hyway.com.au/747/latest_news.htm
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