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Archive for category Nintendo DS
Blik just announced that they as of now offer official Nintendo game themed wall decals. I was sold with the first picture I saw of it – I know it’s a bit pricey but hey – it sure looks great.
Actually they have more than this Super Mario Bros. 1 theme – they even got the “New Super Mario Bros.” theme which is more of a 2.5d than 3d version of the brothers.
“In late 1985, Super Mario Bros., created by the highly revered Shigeru Miyamoto, came to the Nintendo Entertainment System (NES) making a splash by ending the two year slump of video game sales in the US. As of 2008, it is the highest selling video game of all time – 40 million copies to date. Its theme music is recognized by gamers and non-gamers alike.
Made with blik Re-Stik™, these movable and reusable decals are based on the same 8-bit graphics from the original Super Mario Bros. game. This is an official Nintendo licensed product.”
Did I mention that it has the official Nintendo seal?… Yeah I did.
Oh boy I just discovered a very addictive piece of software/game that even runs on my Nintendo DS. You can try it right now:
With just 5 minutes of play my girlfried made the new nintendo game display things that weren’t supposed to be displayed (look at the top of the screenshot…and the movie)
A small movie:
Hurray! It’s here!
Black and sleek. Soon to be powered on with Sonic Rush and the New Super Mario Bros..
It’s a real classic. It’s a great game and I am waiting for it’s newest incarnation: The New Super Mario Bros. for my also awaited Nintendo DS lite. Besides that: my apologies that the animated gif is 10 pixels wider than usually.
and allows to jump again, boosting from the wall. In the example image on the right, three walljumps are performed.
Theory: Walljump happens because the game does a floor check (a simple “is position divided by 16 even? Is there a solid block below him?” test) even during a wall-ejection. Wall-ejection is SMB’s mechanism to adjust Mario’s horizontal position properly when his left side and right side have a different inside-wall status. The game ejects Mario towards the opposite of his steering.”
To perform a walljump, you need two things:
- Some horizontal speed (towards the wall)
- Mario’s feet must hit the wall exactly at a block boundary (every 16 pixels)
It’s possible to perform walljump from any non-lethal solid material (bricks, pipes, etc).”
Source: Super Mario Bros. Tricks