Archive for category Nintendo DS

great Nintendo game themed decals available for your wall…

Blik just announced that they as of now offer official Nintendo game themed wall decals. I was sold with the first picture I saw of it – I know it’s a bit pricey but hey – it sure looks great.

smbbrosdecal

Actually they have more than this Super Mario Bros. 1 theme – they even got the “New Super Mario Bros.” theme which is more of a 2.5d than 3d version of the brothers.

“In late 1985, Super Mario Bros., created by the highly revered Shigeru Miyamoto, came to the Nintendo Entertainment System (NES) making a splash by ending the two year slump of video game sales in the US. As of 2008, it is the highest selling video game of all time – 40 million copies to date. Its theme music is recognized by gamers and non-gamers alike.

Made with blik Re-Stik™, these movable and reusable decals are based on the same 8-bit graphics from the original Super Mario Bros. game. This is an official Nintendo licensed product.”

Did I mention that it has the official Nintendo seal?… Yeah I did.

Source: http://www.whatisblik.com

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there’s a world of sand…

Oh boy I just discovered a very addictive piece of software/game that even runs on my Nintendo DS. You can try it right now:

Source: http://enigmasand.com/pyro2.html

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the New Super Mario Bros. … buggy?

With just 5 minutes of play my girlfried made the new nintendo game display things that weren’t supposed to be displayed (look at the top of the screenshot…and the movie)

A small movie:

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the Nintendo DS lite arrived

Hurray! It’s here!

Black and sleek. Soon to be powered on with Sonic Rush and the New Super Mario Bros..

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the Super Mario Bros. hype continues…

It’s a real classic. It’s a great game and I am waiting for it’s newest incarnation: The New Super Mario Bros. for my also awaited Nintendo DS lite. Besides that: my apologies that the animated gif is 10 pixels wider than usually.

“Walljump is when you jump towards a wall and somehow Mario’s foot catches the wall
and allows to jump again, boosting from the wall. In the example image on the right, three walljumps are performed.

Theory: Walljump happens because the game does a floor check (a simple “is position divided by 16 even? Is there a solid block below him?” test) even during a wall-ejection. Wall-ejection is SMB’s mechanism to adjust Mario’s horizontal position properly when his left side and right side have a different inside-wall status. The game ejects Mario towards the opposite of his steering.”

To perform a walljump, you need two things:

  • Some horizontal speed (towards the wall)
  • Mario’s feet must hit the wall exactly at a block boundary (every 16 pixels)

It’s possible to perform walljump from any non-lethal solid material (bricks, pipes, etc).”

Source: Super Mario Bros. Tricks

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after more than 4 years…

… I am back playing a Mario game… soon:

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