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Dream. Build. Play. XNA contest starts in january
Apparently there is a contest scheduled for January 2007 in which people are asked to build their dream games. The XBOX LIVE arcade logo in the background suggests that maybe the contest winning games will get a certification and XBOX LIVE arcade release…
what it looks like when a game is deployed to the 360
This actually is a short recording of the first game I deployed to my 360. It’s the “Spacewar” Starterkit for the XBOX 360. It compiled flawlessly and I deployed it:
On the 360 the things look like this:
I’m in, are you?
So I just got me a 1-year membership of the XNA Creators Club, which means: I can now develop and run applications such as games on my 360…
Is any of my readers going to get a membership too?
XNA Game Studio Express (final) 1.0 is here…Creators Club founded!
The long awaited XNA Game Studio and it’s XBOX 360 game launcher counterpart is available for download. Hobbyist game developers rejoice!
“XNA Game Studio Express enables hobbyists, academics, and small, independent game developers to easily create video games for Windows and the Xbox 360 console using new, optimized cross-platform gaming libraries based on .NET. This official release enables the creation of games for Windows XP SP2-based PCs. Combined with an active membership in the XNA Creators Club (available from Xbox Live Marketplace), you can also create, debug, and play games on your Xbox 360 console.”
Oh. You have to have Windows XP SP2 at the moment to run XNA Game Studio Express:
“Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista support will be available in an update to version 1.0 next year.”
Source: XNA Game Studio Express Download
game tattoo
PMS GibGirl aka Evil Angela sent this picture of her back over Xbox Live today:
Yes boys and girls, this is an Atari logo tattoed on her back. In fact it’s looking great
Find more pictures here.
Source 1: XboxLive
Source 2: http://www.flickr.com/photos/evil_angela/
Gears of War Soundtrack for free…
Apparently the Gears of War Soundtrack by Megadeth is downloadable for free. Get the song and the lyrics here.
Source: http://www.megadeth.com/
it’s my 360s birthday and I bought her a present…
It’s exactly one year since the XBOX 360 launched and I got mine from amazon. And since it’s birthday-party time, I bought another accessory:
8 kilograms of pure joy and racing fun. It’s the “XBOX 360 Wireless Racing Wheel“.
I just had time to drive for about 15 minutes with the wheel and all I can say is: PERFECT!. It’s one of the best wheels I’ve ever used and the force feedback is the best I ever had on a console and on PC. Currently only Project Gotham Racing 3 (comes with the wheel) and the upcoming Forza 2 support the wheel (…and one or two other games that don’t count), but well: Forza 2 and GTR (should also support the wheel, not announced yet) will be my favourite games in 2007…
If you’re playing racing games on the 360, I encourage you to get one of those wheels!!
Source: http://www.xbox.com/en-US/hardware/x/xbox360wirelessracingwheel/
Halo 3 SKUs announced…
Yes, you can have your Halo 3 in 3 flavours:
Regular: which is actually one DVD with the game…
Collectors: no info available at the moment…
Legendary: the game + Halo Spartan Mjolnir Mark VI Helmet Replica!
Source: http://www.ebgames.com/gs/halo3/
Kameo Skin Contest Winners…
There was a Kameo Skin contest and the winners are finally announced. You can see my favourite ones below:
Thanks to XboxWorld for the pictures…
Xbox live connection ?
“Most broadband routers use Network Address Translation (NAT). Windows Internet Connection Sharing also uses NAT.
For most devices that use NAT, port forwarding is not required to connect to Xbox Live. This is especially true if you use an Xbox Live certified device. Port forwarding should only be needed if you use a proxy server or a true firewall device instead of, or in addition to a NAT. Sometimes, you may have to configure port settings on a non Xbox Live certified router or gateway.
If there is a firewall device between the Xbox console and the network device, you may have to configure the firewall to enable communication on specific network ports. If the NAT status in the Network Status area of the Dashboard is “moderate” or “strict,” you may have to configure port settings.”
The following ports must be available for Xbox Live to operate correctly:
- UDP 88
- UDP 3074
- TCP 3074
Your brain will explode from information overload…
“This material represents thousands of man-hours of work, and was presented during last month’s Gamefest 2006 conference (when we announced XNA Game Studio Express).
Good news: These content files represent a colossal amount of up-to-date knowledge, delivered right to your computer. Your brain might explode from the information overload, but you’ll die happy. (FYI: Most of the content is PPT slide decks and audio recordings. You’ll have to page the deck yourself as you listen. There are also a few movie demos and a couple of white papers)
Bad news: These are big honking files. Some exceeding 500Mb. Don’t say I didn’t warn ya.”
- Introduction to Direct3D 10: Coming to a PC Near You
- Using Direct3D 10: Getting the Most from Your Direct3D 10 Engine
- Effects 10: Driving the New Effects System
- Exploiting Direct3D 10: Advanced Techniques Using Direct3D 10
- Advanced Lighting and More from Microsoft Research
- Xbox 360 Direct3D and GPU Performance Update
- HLSL Shader Compiler Update for Xbox 360 and Windows
- Under the Hood: Revving Up Shader Performance
- Seven Ways to Skin a Mesh: Character Skinning Revisited for Modern GPUs
- HDR the Bungie Way
- Cross-Platform Graphics Engine Development
Gamefest 2006: Windows and Xbox 360 System Programming Track
- Designing Multi-Core Games: How to Walk and Chew Bubblegum at the Same Time
- Multi-Core Memory Coherence: The Hidden Perils of Sharing Data
- Sublime C++ for Games
- Games as Malware: Why Security is Your Problem Too
- Hardening the Box: The Xbox 360 and Windows Vista Security Models
- Supercharging I/O: Hard Disk, DVD, and Memory Unit
- Memory Management Internals: Allocation Strategies for High Performance
- Power Debugging: Nasty Bugs and How to Find Them
- Taming the CLR: How To Write Really Fast Managed Code
- Windows Performance Topics for Games
- Xbox 360 CPU Performance Update
- Developing Games for Windows and Xbox 360: Stories from the Trenches
Gamefest 2006: Developer Tools: XNA and Visual Studio Track
- Working Smarter and Building Faster with Visual C++ 2005
- Managing Content Builds with XNA Build
- An Introduction to Agile Development
- Creating Games with the XNA Framework
- A Closer Look at the XNA Framework Content Pipeline
- Managing Content Builds with XNA Build
Gamefest 2006: Visual Arts Track
- Dynamic Animation in Next-Generation Games
- Exporting SOFTIMAGE|FACE ROBOT into a Real-Time Engine
- Procedural Texturing Using ProFX: 2K Textures in 2KB
- How’d They Do That? Graphics Samples Explained
- Creating Captivating Visual Content for DirectX 10
- Shaders and Shader Tools for Artists
- Pushing the Pipeline: Creating a Next-Generation Art Pipeline in Less Than Six Months
- Photorealistic Lighting Solutions for Next- Generation Games using Turtle 3
- Strategies for Coping with the Demand of High Def Art
Gamefest 2006: Cross-Platform Xbox Live Track
- Live Anywhere: Bringing the Live Experience to Windows
- Session Enhancements: Host Migration, Improved TrueSkill™ and More
- The New Xbox Live Server Platform: Opening up the Network
- Community Extensions: Further Options to Customize Your Game’s User Experience
- Achievements and Stats: Adding to the “Just Five More Minutes” Factor
Gamefest 2006: Casual Games Track
- Developing Games for Xbox Live Arcade
- Developing Web-Based Games for MSN Games
- Preparing Casual Games for Windows Vista
- Developing Casual Games for MSN Messenger
- Future Platforms and Opportunities for Casual Games
- Full Service Audio: A Comprehensive Guide to Tools, Libraries, and Services for Audio on Xbox 360 and Windows Vista
- The Fundamentals of Audio Rendering on Xbox 360 and Windows Vista
- XMA Implementation and Aesthetics (Or, How I Learned to Stop Worrying and Love the Compression)
- Using the Top Rear Left-of-Center Low Frequency Speaker: How Multi-channel Audio Works on Xbox 360 and Windows Vista
- Distributed Composing: Managing Audio Collaboration and Cross-Platform Deployment for XACT Projects
- An Analytical Study of Audio Implementations for Existing Windows and Xbox 360 Titles
Gamefest 2006: Game Middleware Track
- Adding Camera-Based Gesture and Face Tracking to Games
- Making Your Game Sound More Cinematic
- Extensible .NET Tools for Game Development – Guidelines and Lessons Learned
- An Overview of Voice Recognition Implementation
- Meshing AGEIA and Granny
- Combining Different Middleware Solutions to Create a Customized Platform
- The Convergence of AI, Physics and Animation
- The Dos and Absolutely-Do-Nots of XLSP: A Middleware Perspective
- Advanced Tools and Techniques for Shipping Your Game On-Time
- Creating a DirectX 10 Shader Authoring Sandbox Using SOFTIMAGE|XSI
- The State of the (Audio) Nation: A Conversation with Leading Audio Content Middleware Solutions
Gamefest 2006: Producer and Business Development Track
- Games for Windows Vista: Nail the Essentials, Showcase the Innovations
- Marketplace: Future of Digital Distribution
- Making your Windows Titles Come ALIVE Anywhere!
- Expanding Your Audience Through Accessibility
- Rise Above: Improving Your Game’s Chances for Success by Focusing on What Players Want
Gamefest 2006: Quality Assurance and Certification Track
- Introduction to Windows Error Reporting as a Service
- Games for Windows Vista Compatibility: The Essentials
- Microsoft Games Testing Organization: Testing Evolved
Source 1: http://www.microsoftgamefest.com/
Source 2: http://letskilldave.com/archive/2006/09/11/Gamefes…
develop your own games for the XBOX 360
Even more great news from Microsoft:
“XNA Game Studio Express is a new offering, targeted at students and hobbyists for game development. XNA Game Studio is based on Visual C# Express 2005 and lets developers target both Windows and Xbox 360. XNA Game Studio Express contains the following:
- The XNA Framework, a set of managed code development libraries which will allow game developers to be more productive when creating games for Windows and the Xbox 360.
- The XNA Framework Content Pipeline which is a set of tools that allow developers to more easily incorporate 3D content into their games.
- XNA Game Studio Express also contains a full set of documentation, how-to’s and starter-kits that demonstrate how best to utilize the content pipeline and XNA Framework. “
one more panoramic view from PGR3
the first XBOX 360 game that exports user generated content…
Gamers rejoice! Today there were some really great updates in the XBOX 360 queue. The most interesting one is the update for Project Gotham Racing 3 – one of the launch titles of the 360. You finally can export the pictures you took in “Photo Mode” to your computer. Just select the picture and send it to your “Your Photos”-Webpage and grab them from there.
I straight went onto the track with the Sagaris to take some test pictures:
I just can say: WOW! That’s what I was looking for when I used the “Photo Mode” over half a year ago for the first time…Oh…I forgot to mention that they are also doing a competition…if you want to take part…here’s the info you need.
Source 1: http://projectgothamracing3.com/photos/PhotoGallery
Source 2: http://www.bizarreonline.net/forum/viewtopic.php?p=216755
Xbox3000 TV – episode June 2006
Here we are – the newest episode of XBox3000 TV (german).
Download WMV (1100 MB)Download iPod kompatibles MP4 (480 MB)
Nat
save your MS points and play frogger instead…
XBox3000 TV – episode Mai 2006
Here we are – the newest episode of XBox3000 TV (german).

Download WMV (810 MB)
Download iPod kompatibles MP4 (340 MB)
Natürlich kann das ganze auch iPod kompatibel über den Podcast bezogen werden.
54 Minuten
Games-News:
- Halo 3 kommt
- Forza2
- GTA 4
- Xbox Live Update
- Neue Call of Duty 2 Maps
- Hitman Blood Money Demo
- Neue Games auf der E3
E3
- Major Nelson vs. Bill Gates
Gerüchte
- HD DVD ohne digitalen Kopierschutz?
Über den Tellerrand
- Sony E3 Press Con
- Nintendo Wiiii
Games
- Tischtennis bei Take 2!
- PGR3 Entwickler machen „The Club“
- LEGO Star Wars II
Weiteres:
- Wir sparen für Xbox „DREI“
Gewinnspiel:
- Preise von Wooosh.de
size matters: console size comparison
So someone created a comparison picture of all the current available non-handheld consoles. Damn this Nintendo Wii is small.

Source: Aeropause
Gamers Domino Day
Look what someone who has too much time created in Oblivion:
one more step to photorealism
I came across a short movie which demos a new animation and graphic engine for all next-gen consoles and PC.
Yes, this actually IS a computer generated character:
The engine yet has some obvious problems with the mouth and teeth animation…but it’s just astonishing what’s possible these days. They even claim it’s in real time. Oh and the first appearence of this technology will be in an adventure game… great news, eh?
Masterchiefs’ Warthog is a Peugeot…
I have to admint that when I first drove the Warthog in HALO 1 my first thought was “It’s a french car! The steering is so indirect and tipsy like in every french car I drove to this point.”
And who would have thought that I was right? (well beside of moi) It’s a PEUGEOT! It’s a concept car and therefore it’s worth a lot of money…though it lacks the turret on the back…
Source: Warthog Testdrive
the XBOX Wii60…an offer you can’t deny!
It seems there is something around the next holiday-corner:

XBox3000 TV – episode April 2006
Here we are – the newest episode of XBox3000 TV (german).

click to watch
Natürlich kann das ganze auch iPod kompatibel über den Podcast bezogen werden.
HEXIC HD Soundtrack downloadable…
Finally the complete soundtrack of Hexic HD – a puzzle game that comes pre-installed with the XBOX 360 – is available for download. The composer himself made them available for everyone.
If you don’t know what Hexic HD is all about…take a look:
Source: http://web.mac.com/kingsalmonella/iWeb/Site/Jerry%20Schroeder.html





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