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Archive for the ‘Xbox 360’ Category

Halo Theme Song…

December 20th, 2006 1 comment

Awesome!

Categories: Music, music-of-the-day, Xbox, Xbox 360 Tags:

Dream. Build. Play. XNA contest starts in january

December 12th, 2006 No comments


Apparently there is a contest scheduled for January 2007 in which people are asked to build their dream games. The XBOX LIVE arcade logo in the background suggests that maybe the contest winning games will get a certification and XBOX LIVE arcade release…


Source: http://www.dreambuildplay.com/index.html

Categories: Development, Microsoft, Xbox 360, XNA Tags:

what it looks like when a game is deployed to the 360

December 11th, 2006 3 comments

This actually is a short recording of the first game I deployed to my 360. It’s the “Spacewar” Starterkit for the XBOX 360. It compiled flawlessly and I deployed it:

Download video.

On the 360 the things look like this:

Categories: Development, Microsoft, Xbox 360, XNA Tags:

I’m in, are you?

December 11th, 2006 1 comment

So I just got me a 1-year membership of the XNA Creators Club, which means: I can now develop and run applications such as games on my 360…

Is any of my readers going to get a membership too?

Categories: Development, Microsoft, Xbox 360, XNA Tags:

XNA Game Studio Express (final) 1.0 is here…Creators Club founded!

December 11th, 2006 2 comments

The long awaited XNA Game Studio and it’s XBOX 360 game launcher counterpart is available for download. Hobbyist game developers rejoice!

“XNA Game Studio Express enables hobbyists, academics, and small, independent game developers to easily create video games for Windows and the Xbox 360 console using new, optimized cross-platform gaming libraries based on .NET. This official release enables the creation of games for Windows XP SP2-based PCs. Combined with an active membership in the XNA Creators Club (available from Xbox Live Marketplace), you can also create, debug, and play games on your Xbox 360 console.”

Oh. You have to have Windows XP SP2 at the moment to run XNA Game Studio Express:

“Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista support will be available in an update to version 1.0 next year.”

Source: XNA Game Studio Express Download

game tattoo

December 8th, 2006 No comments

PMS GibGirl aka Evil Angela sent this picture of her back over Xbox Live today:

Yes boys and girls, this is an Atari logo tattoed on her back. In fact it’s looking great :-) Find more pictures here.

Source 1: XboxLive
Source 2: http://www.flickr.com/photos/evil_angela/

Categories: Drawing, Games, Internet, Reallife, Riot, Xbox 360 Tags:

Gears of War Soundtrack for free…

November 24th, 2006 No comments

Apparently the Gears of War Soundtrack by Megadeth is downloadable for free. Get the song and the lyrics here.

Source: http://www.megadeth.com/

Categories: Music, music-of-the-day, Xbox 360 Tags:

it’s my 360s birthday and I bought her a present…

November 22nd, 2006 2 comments

It’s exactly one year since the XBOX 360 launched and I got mine from amazon. And since it’s birthday-party time, I bought another accessory:

8 kilograms of pure joy and racing fun. It’s the “XBOX 360 Wireless Racing Wheel“.

I just had time to drive for about 15 minutes with the wheel and all I can say is: PERFECT!. It’s one of the best wheels I’ve ever used and the force feedback is the best I ever had on a console and on PC. Currently only Project Gotham Racing 3 (comes with the wheel) and the upcoming Forza 2 support the wheel (…and one or two other games that don’t count), but well: Forza 2 and GTR (should also support the wheel, not announced yet) will be my favourite games in 2007…

If you’re playing racing games on the 360, I encourage you to get one of those wheels!!

Source: http://www.xbox.com/en-US/hardware/x/xbox360wirelessracingwheel/

Categories: Games, Hardware, Motorsport, Xbox 360 Tags:

Halo 3 SKUs announced…

November 2nd, 2006 No comments

Yes, you can have your Halo 3 in 3 flavours:

Regular: which is actually one DVD with the game…

Collectors: no info available at the moment…

Legendary: the game + Halo Spartan Mjolnir Mark VI Helmet Replica!

Source: http://www.ebgames.com/gs/halo3/

Categories: Games, Xbox 360 Tags:

Kameo Skin Contest Winners…

October 3rd, 2006 No comments

There was a Kameo Skin contest and the winners are finally announced. You can see my favourite ones below:

Thanks to XboxWorld for the pictures…

Source: Read more of – Kameo Skins, die Gewinner

Categories: Games, graphics, Xbox 360 Tags:

Xbox live connection ?

September 26th, 2006 No comments

“Most broadband routers use Network Address Translation (NAT). Windows Internet Connection Sharing also uses NAT.

For most devices that use NAT, port forwarding is not required to connect to Xbox Live. This is especially true if you use an Xbox Live certified device. Port forwarding should only be needed if you use a proxy server or a true firewall device instead of, or in addition to a NAT. Sometimes, you may have to configure port settings on a non Xbox Live certified router or gateway.
If there is a firewall device between the Xbox console and the network device, you may have to configure the firewall to enable communication on specific network ports. If the NAT status in the Network Status area of the Dashboard is “moderate” or “strict,” you may have to configure port settings.”

The following ports must be available for Xbox Live to operate correctly:

  • UDP 88
  • UDP 3074
  • TCP 3074

Source: http://support.microsoft.com/kb/908874/en-us

Categories: Games, networking, Xbox, Xbox 360 Tags:

Your brain will explode from information overload…

September 19th, 2006 No comments

“This material represents thousands of man-hours of work, and was presented during last month’s Gamefest 2006 conference (when we announced XNA Game Studio Express).

Good news: These content files represent a colossal amount of up-to-date knowledge, delivered right to your computer. Your brain might explode from the information overload, but you’ll die happy. (FYI: Most of the content is PPT slide decks and audio recordings. You’ll have to page the deck yourself as you listen. There are also a few movie demos and a couple of white papers)

Bad news: These are big honking files. Some exceeding 500Mb. Don’t say I didn’t warn ya.”

Gamefest 2006: Graphics Track

  • Introduction to Direct3D 10: Coming to a PC Near You
  • Using Direct3D 10: Getting the Most from Your Direct3D 10 Engine
  • Effects 10: Driving the New Effects System
  • Exploiting Direct3D 10: Advanced Techniques Using Direct3D 10
  • Advanced Lighting and More from Microsoft Research
  • Xbox 360 Direct3D and GPU Performance Update
  • HLSL Shader Compiler Update for Xbox 360 and Windows
  • Under the Hood: Revving Up Shader Performance
  • Seven Ways to Skin a Mesh: Character Skinning Revisited for Modern GPUs
  • HDR the Bungie Way
  • Cross-Platform Graphics Engine Development

Gamefest 2006: Windows and Xbox 360 System Programming Track

  • Designing Multi-Core Games: How to Walk and Chew Bubblegum at the Same Time
  • Multi-Core Memory Coherence: The Hidden Perils of Sharing Data
  • Sublime C++ for Games
  • Games as Malware: Why Security is Your Problem Too
  • Hardening the Box: The Xbox 360 and Windows Vista Security Models
  • Supercharging I/O: Hard Disk, DVD, and Memory Unit
  • Memory Management Internals: Allocation Strategies for High Performance
  • Power Debugging: Nasty Bugs and How to Find Them
  • Taming the CLR: How To Write Really Fast Managed Code
  • Windows Performance Topics for Games
  • Xbox 360 CPU Performance Update
  • Developing Games for Windows and Xbox 360: Stories from the Trenches

Gamefest 2006: Developer Tools: XNA and Visual Studio Track

  • Working Smarter and Building Faster with Visual C++ 2005
  • Managing Content Builds with XNA Build
  • An Introduction to Agile Development
  • Creating Games with the XNA Framework
  • A Closer Look at the XNA Framework Content Pipeline
  • Managing Content Builds with XNA Build

Gamefest 2006: Visual Arts Track

  • Dynamic Animation in Next-Generation Games
  • Exporting SOFTIMAGE|FACE ROBOT into a Real-Time Engine
  • Procedural Texturing Using ProFX: 2K Textures in 2KB
  • How’d They Do That? Graphics Samples Explained
  • Creating Captivating Visual Content for DirectX 10
  • Shaders and Shader Tools for Artists
  • Pushing the Pipeline: Creating a Next-Generation Art Pipeline in Less Than Six Months
  • Photorealistic Lighting Solutions for Next- Generation Games using Turtle 3
  • Strategies for Coping with the Demand of High Def Art

Gamefest 2006: Cross-Platform Xbox Live Track

  • Live Anywhere: Bringing the Live Experience to Windows
  • Session Enhancements: Host Migration, Improved TrueSkill™ and More
  • The New Xbox Live Server Platform: Opening up the Network
  • Community Extensions: Further Options to Customize Your Game’s User Experience
  • Achievements and Stats: Adding to the “Just Five More Minutes” Factor

Gamefest 2006: Casual Games Track

  • Developing Games for Xbox Live Arcade
  • Developing Web-Based Games for MSN Games
  • Preparing Casual Games for Windows Vista
  • Developing Casual Games for MSN Messenger
  • Future Platforms and Opportunities for Casual Games

Gamefest 2006: Audio Track

  • Full Service Audio: A Comprehensive Guide to Tools, Libraries, and Services for Audio on Xbox 360 and Windows Vista
  • The Fundamentals of Audio Rendering on Xbox 360 and Windows Vista
  • XMA Implementation and Aesthetics (Or, How I Learned to Stop Worrying and Love the Compression)
  • Using the Top Rear Left-of-Center Low Frequency Speaker: How Multi-channel Audio Works on Xbox 360 and Windows Vista
  • Distributed Composing: Managing Audio Collaboration and Cross-Platform Deployment for XACT Projects
  • An Analytical Study of Audio Implementations for Existing Windows and Xbox 360 Titles

Gamefest 2006: Game Middleware Track

  • Adding Camera-Based Gesture and Face Tracking to Games
  • Making Your Game Sound More Cinematic
  • Extensible .NET Tools for Game Development – Guidelines and Lessons Learned
  • An Overview of Voice Recognition Implementation
  • Meshing AGEIA and Granny
  • Combining Different Middleware Solutions to Create a Customized Platform
  • The Convergence of AI, Physics and Animation
  • The Dos and Absolutely-Do-Nots of XLSP: A Middleware Perspective
  • Advanced Tools and Techniques for Shipping Your Game On-Time
  • Creating a DirectX 10 Shader Authoring Sandbox Using SOFTIMAGE|XSI
  • The State of the (Audio) Nation: A Conversation with Leading Audio Content Middleware Solutions

Gamefest 2006: Producer and Business Development Track

  • Games for Windows Vista: Nail the Essentials, Showcase the Innovations
  • Marketplace: Future of Digital Distribution
  • Making your Windows Titles Come ALIVE Anywhere!
  • Expanding Your Audience Through Accessibility
  • Rise Above: Improving Your Game’s Chances for Success by Focusing on What Players Want

Gamefest 2006: Quality Assurance and Certification Track

  • Introduction to Windows Error Reporting as a Service
  • Games for Windows Vista Compatibility: The Essentials
  • Microsoft Games Testing Organization: Testing Evolved

Source 1: http://www.microsoftgamefest.com/
Source 2: http://letskilldave.com/archive/2006/09/11/Gamefes…

develop your own games for the XBOX 360

August 14th, 2006 No comments

Even more great news from Microsoft:

“XNA Game Studio Express is a new offering, targeted at students and hobbyists for game development. XNA Game Studio is based on Visual C# Express 2005 and lets developers target both Windows and Xbox 360. XNA Game Studio Express contains the following:

  • The XNA Framework, a set of managed code development libraries which will allow game developers to be more productive when creating games for Windows and the Xbox 360.
  • The XNA Framework Content Pipeline which is a set of tools that allow developers to more easily incorporate 3D content into their games.
  • XNA Game Studio Express also contains a full set of documentation, how-to’s and starter-kits that demonstrate how best to utilize the content pipeline and XNA Framework. “

Source: http://msdn.microsoft.com/directx/xna/faq/

Categories: Development, Employer, Games, Microsoft, Xbox 360 Tags:

one more panoramic view from PGR3

August 2nd, 2006 1 comment

and another panoramic view straigt out of Project Gotham Racing 3 (ignore the red Enzo please)…

Categories: Games, graphics, Panorama, Xbox 360 Tags:

the first XBOX 360 game that exports user generated content…

August 2nd, 2006 No comments


Gamers rejoice! Today there were some really great updates in the XBOX 360 queue. The most interesting one is the update for Project Gotham Racing 3 – one of the launch titles of the 360. You finally can export the pictures you took in “Photo Mode” to your computer. Just select the picture and send it to your “Your Photos”-Webpage and grab them from there.


I straight went onto the track with the Sagaris to take some test pictures:



yes, HDR…



yes, panoramic view…


I just can say: WOW! That’s what I was looking for when I used the “Photo Mode” over half a year ago for the first time…Oh…I forgot to mention that they are also doing a competition…if you want to take part…here’s the info you need.


Source 1: http://projectgothamracing3.com/photos/PhotoGallery
Source 2: http://www.bizarreonline.net/forum/viewtopic.php?p=216755

Xbox3000 TV – episode June 2006

July 19th, 2006 No comments

Here we are – the newest episode of XBox3000 TV (german).

Download WMV (1100 MB)
Download iPod kompatibles MP4 (480 MB)

Nat

Categories: TV, Xbox, Xbox 360 Tags:

save your MS points and play frogger instead…

July 12th, 2006 No comments

Yesterday the old Konami game “Frogger” was released in a remake version on XBOX Live! Arcade. You can get it for 400 Microsoft points. But since it’s quite awful, save your money and play this free version instead, it even has the better graphics.

Source: http://www.neave.com/games/frogger/

Categories: Games, Riot, Xbox 360 Tags:

XBox3000 TV – episode Mai 2006

June 7th, 2006 No comments

Here we are – the newest episode of XBox3000 TV (german).


Download WMV (810 MB)
Download iPod kompatibles MP4 (340 MB)

Natürlich kann das ganze auch iPod kompatibel über den Podcast bezogen werden.

54 Minuten

Games-News:

  • Halo 3 kommt
  • Forza2
  • GTA 4
  • Xbox Live Update
  • Neue Call of Duty 2 Maps
  • Hitman Blood Money Demo
  • Neue Games auf der E3

E3

  • Major Nelson vs. Bill Gates

Gerüchte

  • HD DVD ohne digitalen Kopierschutz?

Über den Tellerrand

  • Sony E3 Press Con
  • Nintendo Wiiii

Games

  • Tischtennis bei Take 2!
  • PGR3 Entwickler machen „The Club“
  • LEGO Star Wars II

Weiteres:

  • Wir sparen für Xbox „DREI“

Gewinnspiel:

  • Preise von Wooosh.de
Categories: TV, Xbox, Xbox 360 Tags:

size matters: console size comparison

May 30th, 2006 No comments

So someone created a comparison picture of all the current available non-handheld consoles. Damn this Nintendo Wii is small.

Source: Aeropause

Categories: Games, Hardware, makes-my-day, Xbox, Xbox 360 Tags:

Gamers Domino Day

May 26th, 2006 No comments

Look what someone who has too much time created in Oblivion:

Categories: makes-my-day, Xbox 360 Tags:

one more step to photorealism

May 18th, 2006 1 comment

I came across a short movie which demos a new animation and graphic engine for all next-gen consoles and PC.

Yes, this actually IS a computer generated character:


The engine yet has some obvious problems with the mouth and teeth animation…but it’s just astonishing what’s possible these days. They even claim it’s in real time. Oh and the first appearence of this technology will be in an adventure game… great news, eh?

Source: http://www.gbase.ch/pc/downloads/3451.html

Categories: graphics, Research, Riot, Xbox 360 Tags:

Masterchiefs’ Warthog is a Peugeot…

May 18th, 2006 No comments


I have to admint that when I first drove the Warthog in HALO 1 my first thought was “It’s a french car! The steering is so indirect and tipsy like in every french car I drove to this point.”


And who would have thought that I was right? (well beside of moi) It’s a PEUGEOT! It’s a concept car and therefore it’s worth a lot of money…though it lacks the turret on the back…



Source: Warthog Testdrive

Categories: Motorsport, Reallife, Riot, Xbox, Xbox 360 Tags:

the XBOX Wii60…an offer you can’t deny!

May 12th, 2006 No comments

It seems there is something around the next holiday-corner:

Categories: Internet, Riot, Xbox 360 Tags:

XBox3000 TV – episode April 2006

May 3rd, 2006 No comments

Here we are – the newest episode of XBox3000 TV (german).





click to watch

Natürlich kann das ganze auch iPod kompatibel über den Podcast bezogen werden.

Categories: TV, Xbox, Xbox 360 Tags:

HEXIC HD Soundtrack downloadable…

April 17th, 2006 No comments

Finally the complete soundtrack of Hexic HD – a puzzle game that comes pre-installed with the XBOX 360 – is available for download. The composer himself made them available for everyone.

If you don’t know what Hexic HD is all about…take a look:

Source: http://web.mac.com/kingsalmonella/iWeb/Site/Jerry%20Schroeder.html

Categories: Music, music-of-the-day, Xbox 360 Tags: