- Family and Friends
Archive for category graphics
Here are just two of the panoramic images I’ve made while playing through BioShock Infinite this year. Gorgeous art!
“Ever notice how people texting at night have that eerie blue glow?
Or wake up ready to write down the Next Great Idea, and get blinded by your computer screen?
During the day, computer screens look good—they’re designed to look like the sun. But, at 9PM, 10PM, or 3AM, you probably shouldn’t be looking at the sun.
f.lux fixes this: it makes the color of your computer’s display adapt to the time of day, warm at night and like sunlight during the day.
It’s even possible that you’re staying up too late because of your computer. You could use f.lux because it makes you sleep better, or you could just use it just because it makes your computer look better.”
“The Data Visualisation Catalogue is currently an on-going project developed by Severino Ribecca.
Originally, this project was a way for me to develop my own knowledge of data visualisation and create a reference tool for me to use in the future for my own work. However, I thought it would also be useful tool to not only other designers, but also anyone in a field that requires the use of data visualisation regularly (economists, scientists, statisticians etc).
Although there have been a few attempts in the past to catalogue some of the established data visualisation methods, there is no website that is really comprehensive, detailed or helps you decide the right method for your needs.
I will be adding in new visualisation methods, bit-by-bit, as I research each method to find the best way to explain how it works and what it is best suited for.”
Source 1: http://datavizcatalogue.com/
It’s impressive what these browsers started to become these days. Here you have a quite convincing wave simulation right in your browser with some knobs to play with:
Since my wife started working as a photographer on a daily basis the daily routine of getting all the pictures off the camera after a long day filled with photo shootings got her bored quickly.
Since we got some RaspberryPis to spare I gave it a try and created a small script which when the Pi gets powered on automatically copies all contents of the attached SD card to the houses storage server. Easy as Pi(e) – so to speak.
So this is now an automated process for a couple of weeks – she comes home, get’s all batteries to their chargers, drops the sd cards into the reader and poweres on the Pi. After it copied everything successfully the Pi sends an eMail with a summary report of what has been done. So far so good – everything is on our backuped storage server then.
Now the problem was that she often does not immediately starts working on the pictures. But she wants to take a closer look without the need to sit in front of a big monitor – like taking a look at her iPad in the kitchen while drinking coffee.
So what we need was a tool that does this:
- take a folder (the automated import folder) and get all images in there, order them by day
- display an overview per day of all pictures taken
- allow to see the fullsized picture if necessary
- work on any mobile or stationary device in the household – preferably html5 responsive design gallery
- it should be fast because commonly over 200 pictures are done per day
- it should be opensource because – well opensource is great – and probably we would need to tweak things a bit
Since I did not find anything near what we had in mind I sat down this afternoon and wrote a tool myself. It’s opensourced and available for you to play with it. Here’s a short description what it does:
It’s pretty fast because it’s not actively resizing the images – instead it’s taking the thumbnail picture from the original jpg file which the camera placed there during storing the picture. It’s got some caching and can be run on any operating system where mono / .net is available – which is probably anything – even the RaspberryPi.
Source 1: http://pinterest.com/0x0/webdev/
It’s been a habbit to ID software to release the source code of their previous games and game engines as open source when time is due. That’s what happened with Doom 3 as well. Since beautiful code appears to a lot of developers it’s just a logical step to analyse the Doom 3 source code with the beauty-aspects in mind.
Now there are two very good examples of such analysis.
Source 1: http://kotaku.com/5975610/the-exceptional-beauty-of-doom-3s-source-code
Source 2: ftp://ftp.idsoftware.com/idstuff/doom3/source/CodeStyleConventions.doc
Source 3: http://fabiensanglard.net/doom3/index.php
Source 4: https://github.com/TTimo/doom3.gpl
The first signs of the upcoming camera board for the raspberry pi are showing. During the Electronica 2012 fair RS showed the board to the public for the first time.
Since it’s going to be a 25 Euro add-on for the Pi the specification is quite impressive. The OmniVision OV5647 is used as the Image Sensor – it’s bigger brother is used in iPhone 4. OmniVision says:
“The OV5647 is OmniVision’s first 5-megapixel CMOS image sensor built on proprietary 1.4-micron OmniBSI™ backside illumination pixel architecture. OmniBSI enables the OV5647 to deliver 5-megapixel photography and high frame rate 720p/60 high-definition (HD) video capture in an industry standard camera module size of 8.5 x 8.5 x ≤5 mm, making it an ideal solution for the main stream mobile phone market.
The superior pixel performance of the OV5647 enables 720p and 1080p HD video at 30 fps with complete user control over formatting and output data transfer. Additionally, the 720p/60 HD video is captured in full field of view (FOV) with 2 x 2 binning to double the sensitivity and improve SNR. The post binning re-sampling filter helps minimize spatial and aliasing artifacts to provide superior image quality.
OmniBSI technology offers significant performance benefits over front-side illumination technology, such as increased sensitivity per unit area, improved quantum efficiency, reduced crosstalk and photo response non-uniformity, which all contribute to significant improvements in image quality and color reproduction. Additionally, OmniVision CMOS image sensors use proprietary sensor technology to improve image quality by reducing or eliminating common lighting/electrical sources of image contamination, such as fixed pattern noise and smearing to produce a clean, fully stable color image.
The low power OV5647 supports a digital video parallel port or high-speed two-lane MIPI interface, and provides full frame, windowed or binned 10-bit images in RAW RGB format. It offers all required automatic image control functions, including automatic exposure control, automatic white balance, automatic band filter, automatic 50/60 Hz luminance detection, and automatic black level calibration.”
That sensor delivers RAW RGB Imagery to the RaspberryPi through the onboard camera connector interface:
And the part that impressed me the most is that that 5 Megapixel sensor delivers it’s raw data stream and it gets h264 compressed directly within the GPU of the Raspberry Pi. 30 frames per second 1080p without noticeable CPU load – how does that sound? – Not bad for a 50 Euro setup!
Back in 2006 I wrote about a new technology which the also new company Geomerics was demoeing.
Back in 2006 everything was just a demo. Now it seems that Geomerics found some very well known customers and without noticing a lot of the current generation games graphics beauty comes from the capabilities real time radiosity lighting is adding to the graphics.
“Geomerics delivers cutting-edge graphics technology to customers in the games and entertainment industries. Geomerics’ Enlighten technology is behind the lighting in best-selling titles including Battlefield 3, Need for Speed: The Run, Eve Online and Quantum Conundrum. Enlighten has been licensed by many of the top developers in the industry, including EA DICE, EA Bioware, THQ, Take 2 and Square Enix.” (Source)
There even is a more updated version of the demo video:
With todays processing power and the faults of current generation digital video cameras you can have a lot of fun – if you know how:
The above demonstrated effect is called Time Remapping. The description of the video tells us more about the effect itself:
The effect was discovered accidentally by a photographer called Jacques Henri Lartigues at the beginning of the 20th century (in 1912 to be precise). He took a picture of a race car with eliptical deformed tires – an effect caused by the characteristics of the camera he was using.
There you are – you’ve spent hundreds of hours, maybe together with friends, in a game called Minecraft. You mined and you crafted. And you built yourself your own world. Out of blocks.
“Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.
It can also be about adventuring with friends or watching the sun rise over a blocky ocean. It’s pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.”
Those who haven’t played Minecraft yet – you’re missing out a lot. It’s fun and addictive. It seems pretty dull when you don’t know it. As soon as you got immersed in it you immediately see that it’s a lot bigger and the possibilities are a lot more varying than at first sight.
With all those blocks you can basically build your own world and humongously huge objects. It obviously takes a while in most cases because you (until you start using tools and mods) need to fit each block to the other in order to create those big objects.
So imagine you got your own world and you want to create nice renderings of it to hang on your real-world-appartment walls? You can use a very simple to use and thankfully free (open sourced) tool to do that.
It’s called McObj and it uses blender to render the exported geometry. Get it and send your renderings!
Source 1: https://github.com/quag/mcobj
Source 2: http://quag.imgur.com/minecraft__blender
Source 3: https://minecraft.net/
Source 4: http://www.pcgamer.com/2012/11/29/minecraft-renders-azeroth-and-the-pc-gamer-server/
After the last Open Movie Project “Bug Buck Bunny” – Sintel is the next short movie available for free download. Get it here.
“Sintel” is an independently produced short film, initiated by the Blender Foundation as a means to further improve and validate the free/open source 3D creation suite Blender. With initial funding provided by 1000s of donations via the internet community, it has again proven to be a viable development model for both open 3D technology as for independent animation film.
This 15 minute film has been realized in the studio of the Amsterdam Blender Institute, by an international team of artists and developers. In addition to that, several crucial technical and creative targets have been realized online, by developers and artists and teams all over the world.
“Sintel” commenced in May 2009, with producer Ton Roosendaal establishing a core team consisting of Colin Levy (director), David Revoy (concept art), Martin Lodewijk (story) and Jan Morgenstern (composer). In August script writer Esther Wouda was approached as a consultant, which resulted in her taking the responsibility for the entire screenplay. Esther then worked in close cooperation with Colin, David and Ton to deliver the final script early November. Meanwhile, Colin and David realized the first storyboards.
Based on a public call for artists – with over 150 respondents – the Durian artist team got established in July 2009. They first met in a pre-production week in Amsterdam in August, and all decided to join the project per October 1st. With the final movie budget still unknown, the target then still was to finish the film within 7 months, with a team of 6 artists and 2 developers. At that time the team still had the hopes to be able to realize the script in a 6-8 minute film.
In november, the Netherlands Film Fund approved on a substantial subsidy for Sintel, enough to extend the project to 10 months, with possible 1 or 2 extra artist seats in the final months. It was also by this time that breakdowns and animatic edits showed that the script had to be revised to become more compact, with a story structure using a flashback.
In the months after, Colin’s work on the Director’s Layout – 3D animatic shots – and final designs on the grand finale gradually made the movie longer, from 9 minutes in november, to almost 12 in May. Proper story telling, to absorb an audience with convincing characters and action just takes time!
With the highly anticipated extra funding from the Amsterdam Cinegrid – also funding a 4k resolution version – Ton finally could extend the team with 5 artists and a developer in March 2010. With 14 people the film then was completed for a first screening on July 18th in cinema Studio K in Amsterdam.
Three artists then stayed in Amsterdam working on final shot edits, lighting design, compositing, and on the impressive 2 minute film credits. The movie ended up with a total duration of 14m:48s, 888 seconds!
Watch it now:
There’s a great tool available to create impressive visualizations of source code repositories:
“Software projects are displayed by Gource as an animated tree with the root directory of the project at its centre. Directories appear as branches with files as leaves. Developers can be seen working on the tree at the times they contributed to the project.
The effort of 10 days materializes in a Microsoft Surface demo. And you can see it at MSDN Developer Kino every day during CeBIT.
At sones I am involved in a project that works with a piece of hardware I wanted to work with for about 3 years now: the Microsoft Surface Table.
I was able to play with some tables every now and then but I never had a “business case” which contained a Surface. Now that case just came to us: sones is at the CeBIT fair this year – we were invited by Microsoft Germany to join them and present our cool technology along with theirs.
Since we already had a graph visualisation tool the idea was to bring that tool to Surface and use the platform specific touch controls and gestures.
The good news was that it’s easier than thought to develop an application for Surface and all parties are highly committed to the project. The bad news is that we were short on time right from the start: less than 10 days from concept to live presentation isn’t the definition of “comfortable time schedule”. And since we’re currently in the process of development it’s a continueing race.
Thankfully Microsoft is committed to a degree they even made it possible to have two great Surface and WPF ninjas who enable is to get up to speed with the project (thanks to Frank Fischer, Andrea Kohlbauer-Hug, Rainer Nasch and Denis Bauer, you guys rock!).
I was able to convice UID to jump in and contribute their designing and user interface knowledge to our little project (thanks to Franz Koller and Cristian Acevedo).
During the process of development I made some pictures which will be used here and there promoting the demonstration. To give you an idea of the progress we made here’s a before and after picture:
I think everyone did a great job so far and will continue to do so – a lot work to be done till CeBIT! 🙂
Since we are developers we do need tools to note and draw what we think would solve the problems of this planet.
One way to draw a sequence of actions would be a sequence diagram. There are a nbumber of tools to draw them but now I came across a web service that would allow me to write my sequence diagram in a easy textual representation and then it draws the diagram for me. Great stuff!
I am proud to anounce that there’s a video publicly available which shows parts and projects Microsoft Research is working on currently. It’s great to see theses projects, concepts and ideas become publicly available one by one:
“Craig Mundie, chief research and strategy officer of Microsoft, presents “Rethinking Computing,” a look a how software and information technology can help solve the most pressing global challenges we face today. Part of UW’s Computer Science and Engineering’s Distinguished Lecture Series, Mundie demonstrates a number of current and future-looking technologies that show how computer science is changing scientific exploration and discovery in exciting ways. He discusses the role of new science in solving the global energy crisis, and answer questions from the audience.”
After a very very long wait finally Forza 3 arrived! The first panoramic view of a 1-series BMW in Forza 3:
Finally a game where I can drive that car!
If you – like us – need a picture of a shiny product box of a soon-to-be-released product for your presentation you may want to consider buying several tools to create such shots. But you can also just use a small tool and Windows Presentation Foundation.
There’s a great article on CodeProject where a almost everything is pre-set-up for our needs. And everything is written in C# – great stuff!
In action it looks like this:
This is just beautiful:
Hey it’s great to see that Apple thinks some of the ideas of the new Windows 7 UI (like the new Task Bar). With iTunes 9 you get things like this:
Normally I am using a notebook and a 24” Widescreen TFT as a Dual-Monitor solution. In fact I am mostly using the 24” TFT for work and the notebook 14” TFT for all the things that don’t need to be in focus right now like Instant Messengers.
Now in those few cases when a video needs to be played I want it on the main monitor but I want it to take as little of space as possible. And I want it On Top of everything else… maybe sometimes I even want to control it’s opacity a bit…
Now there’s this cool tool called “OnTopReplica” – It’s available for free on Codeplex and works out of the box without installation.
After you start it you’ll end with a small glas window where you can right-click to get a menu. You choose a Window which needs to be replaces – for example the YouTube Browser Window. After that you can even control which region of this Window should be displayed. You can resize, move and of course control the opacity of this window.
It’s also great for presentations because it allows you to simply resize any window you like. It will resize it and while it does that the window always is “live” – so everything you’re doing in the original window will be displayed in the replica.
Today the new lens for our Canon DSLR arrived – just in time when we need it. Hopefully the polarizing filters will arrive also this week.
Behold the beauty of the first picture! *narf*… Awwww
I’ve seen the launch of PopFly two years ago. And now I am going to see the landing 🙁
“Unfortunately, on August 24, 2009 the Popfly service will be discontinued and all sites, references, and resources will be taken down. At that time, your access to your Popfly account, including any games and mashups that you have created, will be discontinued.”
Now somebody please tell the world that the code of popfly will be released in some way so that other people can learn and work with it. That would be great. Oh if we just wouldn’t have that many lawyers on this planet.
Source 1: http://popflyteam.spaces.live.com/blog/cns!51018025071FD37F!336.entry
Source 2: http://www.popfly.com/
Watching the daily dose of news television could become the start of a rant.
Found in the german “heute journal” show from the 14th of May 2009. So guys – 526 is bigger than 527 at last!
So it’s been some days with the new Mediacenter Setup. And all I can say is: Oh boy that is some serious cool setup. I wouldn’t want to chance anything beside adding a new Sound System (>5.1 FTW!).
The Display itself is thinner than thought:
I strongly recommend the Mac + Plex + Full HD display setup. Even if you don’t get any HD content from your cable provider you can live-stream or download HD content through the different provider plugins inside Plex. The plugin infrastructure with the built-in “App Store” is just great.
Since Plex is a XBMC based Mediacenter software you have tons of information scrapers regarding series and movies. So you’re eventually huge collection gets indexed and presented in a way you would not get from any other Mediacenter. You get pictures, movie posters, descriptions and many more just by automatic indexing your collection.
Needless to say that HD content is something different. I only had some HD content on normal computer displays in the last years – having it now huge and sharp is different – better.
BTW: It’s on the floor right now because my wife couldn’t decide until now which tv-stand would suffice…
Finally we got a TV set. Since Samsung announced new LED based sets we ordered a 46 inch tv. It was delivered today (yesterday the Mac mini which will drive the mediacenter arrived). I only had a short test-run scanning for cable stations… so more of that in the following days – especially more of the mediacenter configuration.
Source: Samsung UE46B6000
Finally after more than two months of hard work of our marketing department the new sones.de website is online. Hurray! 😉 It looks better and it’s way more informative than the old one was.
What if someone sends you six 17 inch Widescreen TFT displays with 1440×900 each. What would you do?
Not many new toys come with this: A justification to buy even more shiny new toys. In this case the 450d was the cause to buy a tripod + head.
It’s dark in here but I wanted to make a picture of it:
Finally a DSLR landed at our premises: the Canon EOS 450D is as of now in our toy park – perfectly timed for the holidays and christmas.
I got these two quite old Windows Mobile Professional phones (with touchscreen and everything) and beside the fact that they are my phones I am using them just to display my calendar entries on my desk. Now I thought it would be a great thing if those two QVGA devices would display personal pictures in a slideshow.
And it would be even better if they would get their pictures from the internet. And even better if there would be an application that would allow me or my wife to upload/delete pictures from the slideshow playing on all devices.
Thought said, and done. I did a little afterwork project today, taking me approx. 3 hours with everything from scratch.
So I made these parts:
- a webservice to upload, delete and retrieve the pictures
This really is just a webservice very similar to the one I used in my DropBox application. It’s hosted on one of my machines and makes the pictures also available to the mobile clients.
- an upload tool to upload, delete the pictures comfortably
I took the DropBox Application and customized it – it now resizes the pictures automatically before uploading and it can display a preview in the file browser.
- a small application running on my phones that displays this pictures using the webservice
This one was made from scratch and consumes the webservice from above. It asks for the next picture URL, downloads this picture and displays it… and so on.
Since it’s already up and running and looking great on my desk I wanted to share it with you. Don’t expect everything to work out-of-the-box but it’s a start for everyone who wants to have something like this. Oh – of course your windows mobile device needs to have internet access…
So as usual here’s the sourcecode of the whole package for your pleasure. Use it where ever and in what ever whay you want as long as you’re crediting.
P.S: There’s a fun fact I did not know: I accidently double-clicked the windows mobile application on my Vista machine and guess what: It just runs! Yes, manage Windows Mobile Application running natively on Windows Vista:
If you ever asked yourself how many visualization methods are there und how do they look like you may want to take a look at this cool website:
Turns out that a new snapshot (unofficial) version of my favourite DVD to iPod Converter is available. With the new version came new features like the one that allows me now to convert almost anything to wonderful iPod compatible movie files.
“HandBrake is an open-source, GPL-licensed, multiplatform, multithreaded DVD to MPEG-4 converter, available for MacOS X, Linux and Windows.”
I tried anything in my library, including some matroska movie files. Just everything worked – amazing!
And another great software release of last week was the new GIMP version. GIMP is a free open-source image manipulation program that offers 99% of the functionality you’ll ever need.
P.S.: This is my wife’s eye… 🙂
Today I received a mysterious box with a SONY HDR-SR12E camera in it. I was expecting a camera but not one in HD (1080i) and with a humongous hard disk (120GB).
Since it’s for several projects I am working on so stay tuned for HD stuff. Thank god there’s soapbox and vimeo.
Oh that is just a fantastic idea. One of the hobbies of my wife is photography and this cup would be just great as a christmas present:
Unfortunatly it’s not in production…just a concept.
In unserer kleinen Firma sind wir zur Zeit auch auf der Suche nach einem brauchbaren Content Management System und da kommt natürlich so ein Artikel wie gerufen: Eine Übersicht über einige der großen CMSe. Im moment favorisiert der Verantwortliche für die Webseite das Typo3 – das hab ich dann auch mal per VM zur Verfügung gestellt – aber wirklich überzeugt hat es zumindest mich nicht – nungut, ich muss damit ja auch nicht klar kommen.
“Wenigstens bin ich nicht der einzige! Und neu ist meine Problematik auch nicht: Bereits Anfang 2004 war der große Dave Shea auf der Suche nach einem geeigneten CMS, das seine (wirklich nicht besonders exotischen) Forderungen erfüllt. So ähnlich fühle ich mich auch gerade, jedoch fast 5 Jahre später. Und wie es scheint, hat sich gar nicht soviel verändert :-)”
There was the Digital Image Suite and several other tools like Hugin and Cool360 which I used over the last years to create panoramic images. Now there’s a new tool available in 32 and 64 bit (for really really huge images!) from Microsoft Research. It’s free at this point and if you’re on Windows it’s definitely worth the try.
“Microsoft Image Composite Editor is an advanced panoramic image stitcher. You shoot a set of overlapping photographs of a scene from a single location, and Image Composite Editor creates a high-resolution panorama incorporating all your images at full resolution. Then save your stitched panorama in a wide variety of formats, from common formats like JPEG and TIFF to multi-resolution tiled formats like HD View and Silverlight Deep Zoom.”
Uhh… I ususally don’t do that stuff but in this case I just was curious how it would work for me. Quite well I think:
Nach ein paar Wochen ist es nun Zeit für eine weitere Version des FFN Switchers. Dank der mühevollen Tests vieler fleissiger Helfer des Freien Funknetzes gibt es eine bugfreiere Version inklusive neuer GUI.
Den Sourcecode und alles zugehörige gibt es wie immer auf dem Subversion Server.
Download: FFN Switcher Release 3
Source: FFN Switcher Release 3
Steffi and I made our own version of earth some years ago using 3D Studio and NASA Images – we even made an animation. But this guy does a way better job – creating a photorealistic earth:
“For some time now, I’ve been studying how to build Earth in Blender. I’ve read quite a few tutorials, studied NASA’s Blue Marble images, and received critique from other Blender enthusiasts. I now have some satisfactory results, which I’d be happy to share.
I’ve put together a 21-page tutorial which explains how I achieved my Earth renders. I know there are already a lot of Earth tutorials out there – but none that I found helped me get quite the effect that I wanted. My tutorial combines what I gleaned from all the other tutorials, with what I learned on my own through hours of experimenting. I’m sure it’s not perfect – but I think it will be helpful for anyone interested in the subject.
The tutorial focuses on three different models of Earth – a photographic-style Earth, a Blue-Marble-style Earth, and a night Earth. It demonstrates how to render details such as proper specular shading and ray-traced cloud shadows.”
There’s a free pdf tutorial available that shows how to create these 3D renderings with blender.
Source 1: http://chamberlinproductions.110mb.com/mappedearth.html
Source 2: “what’s the size of the earth compared to”
Source 3: http://web.olp.net/wildernesslodge/Earth%20Tutorial.pdf
A new version of the great XAMLpadX is available. It’s an editor with many features you want to have in Visual Studio and Blend but you don’t get them.
Source: XamlPadX 4.0
As you may or may not know I am working on a gateway tool for citizen band radio. For this tool I was asked if it would be possible to build a tone detection, maybe more, into my software. And on the way of finding out how to accomplish this I stumbles across several very interesting things.
Like this peakmeter control which uses a software digital signal processing or a software dsp library – everything written entirely in managed code (C#) and both open source. Both examples show that you can use digital signal processing for audio and image content… and for more.
The peakmeter control:
“DSP processing is very interesting subject to learn and work with. This block receives digital samples from the source. It approximates the original waveform and finds its peak magnitudes.
Since I would not be able to go in details about how FFT (Fast Fourier Transform) works in this article, I recommend the interested reader to visit some of the links in the reference section to increase his/her knowledge about this process.”
The software DSP library:
“A C# open source library that provides fully featured (1) single and double precision complex number data types, (2) complex number math library, (3) 1D, 2D and 3D complex and real symmetric fast Fourier transforms, and (4) highly accurate statistical routines. The library is optimized for both speed and numerical accuracy. The reason that this library is called a “Digital Signal Processing” library is because complex numbers, FFTs and statistical functions form the basis of any DSP library — although it is the hope that this library will continue to evolve to a more full fledged DSP library.”
…if you do have a decent printer and if you haven’t got any graph paper – you could print it yourself.
thx to Kristian.
If you searching a tool for Windows, Linux, OSX and your windows mobile device…you may want to take a look at this:
“SpaceTime 3.0 by SpaceTime Mathematics is a revolution in mathematics software with 2D, 3D, and time graphing with MobileCAS® for algebra and calculus. With features only available in Mathematica and MATLAB, SpaceTime is the most powerful cross-platform mathematics software ever developed for computers and mobile devices.“
“Bakumatsu were the final years of the Edo period in Japan. It was a turning point in Japanese history as it was the end of the period of isolation in Japan. The feudal way of governing was coming to an end, and the start of the Meiji government, which would later take Japan to the world power status.”
This is a very cool picture effect free to use which turns this:
This is a very impressive overview of new user interface ideas. It’s a fact that we need new userinterfaces for all kinds of use cases – and as it turns out there are unbelievable cool things going on in the UI research.
“Good user interfaces are crucial for good user experience. It doesn’t matter how good a technology is — if we, designers, don’t manage to make user interface as intuitive and attractive as possible, the technology will hardly reach a breakthrough. To gain the interest in a new product or technology, users need to understand its advantages or find themselves impressed or involved.
And here is where creative ideas and unusual interface approaches become important. Innovative doesn’t mean usable and usable hardly means innovative. As usual, it’s necessary to find an optimal trade-off. And some user interfaces manage to achieve just that.”
Photosynth is publicly available and it’s time to give it a try and play with the technology. Before starting you should be aware of some facts about the public photosynth technology-preview:
- all synths are uploaded and only available online (broadband needed)
- all synths are public, everyone can access them
- the synther tool runs only on Windows
- you’ll need a Live ID
When everything is checked you can go and upload up to 20 Gbytes of image data – my test synth takes up 200 Mbytes of the available space – so you have plenty of space to play with.
To start just install the photosynth application to view – and click “create” on the website. After the obligatory login you immediately can upload your pictures. Give it a name, ssome tags and a license and select your pictures.
Your pictures should show the same scene from different perspectives – photosynth is all about matching perspectives. After clicking on “Synth” the process starts.
And after a surprisingly short period of time your synth is done. Click on “View Synth” and you’re taken back to the website and you can browse your synth. That’s it – easy!
Believe it or not – it’s been 2 years since I first wrote about Photosynth technology. Today Microsoft made it available to the public. It’s not a tool (yet) – like I wanted – right now but it’s built into this website – so you have to upload your pictures, they are processed and then you can browse on this website… well it’s a start for a really great technology.
“We’re pleased to announce the first full release of Photosynth, available now at photosynth.com. Photosynth takes a collection of regular photographs and reconstructs the scene or object in a 3-D environment. For those of you who have seen the videos or tried our tech preview, you could experience synths that we made in the lab and get a feel for what Photosynth is and how it works. But now, for the first time ever you can create synths from your own pictures and share them with your friends. Explore great synths from others or create a few of your own.”
It’s not going to work on anything different than Windows. So stick to the movies if you’re on anything else. But as far as I know it’ll run o