Archive for category rumors

First Xbox 2 software to be unveiled tomorrow



Is Microsoft planning a very unconventional coming out party for Xbox 2?



With just over 24 hours to go before Microsoft’s Xbox press conference at GDC, word has reached us that the company may be planning to unveil the first demonstrations of Xbox 2 software in San Jose tomorrow.


It’s been known for some time that Microsoft plans to use the GDC press conference, which happens tomorrow morning at 11am Pacific Time, to talk about the Xbox 2 for the first time in public – but what exactly the company will be showing off is not known.


Development sources today indicated that Microsoft is not prepared to discuss details of the specification of the console in its announcement tomorrow, and will not be unveiling the actual hardware design either. It’s thought that the company is holding back on commenting on exact specification details until it has more concrete information about Sony’s plans for PlayStation 3.


Instead of hardware, then, Microsoft is expected to talk about software – and today sources indicated to us that when Chief Xbox Officer Robbie Bach takes to the stage in San Jose tomorrow morning, he will be accompanied by demonstrations of the first confirmed titles for Xbox 2.


A number of key Microsoft developers are thought to have prepared demonstrations for the event in video form, and fingers are pointing to companies including British developers Rare and Climax to have created content for the announcement. MechAssault creators Day 1 Studios are also known to be working on Xbox 2 software, so they’re another obvious contender – but Bungie and Lionhead (or Big Blue Box rather), both slaving away in the latter stages of key Xbox titles, are thought to be unlikely to have anything to show off.


If these rumours – which are absolutely in the realms of speculation for now – turn out to be true, then Microsoft would indeed have chosen an unconventional but telling manner in which to reveal its next generation plans. New platform announcements generally focus strongly on hardware rather than on software support; by revealing its software line-up before it has even finalised details of the hardware, Microsoft would be delivering a strong statement of intent regarding its commitment to remain focused on game software for its next platform.


Last week Microsoft Europe denied that the company was planning to show off the Xbox 2 at GDC – but earlier statements from the company’s Japanese office confirmed that Bach does indeed plan to discuss the next generation platform tomorrow.



Quelle: http://www.gamesindustry.biz/content_page.php?section_name=pub&aid=3172

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Interview: Longhorn User Experience Gurus

Hier gibts ein interessantes Interview mit den “Gurus” des Longhorn UI.


Hillel Cooperman and Tjeerd Hoek Talk Longhorn (Part One)
Hillel Cooperman and Tjeerd Hoek Talk Longhorn (Part Two)

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WTF ?!


na wenn wir sonst keine Sorgen haben…


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Wayne…


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und weil wir gerade dabei sind…

… ein paar Tier 2 Movies von Longhorn. Die sind alle vorab un “subject to be changed”….




http://www.winsupersite.com/images/showcase/longhorn_winhec_06.png
http://www.winsupersite.com/images/showcase/longhorn_winhec_10.png
http://www.winsupersite.com/images/showcase/longhorn_winhec_12.png
http://www.winsupersite.com/images/showcase/longhorn_winhec_04.png
http://www.winsupersite.com/images/showcase/longhorn_winhec_05.png



Quelle: http://www.extremetech.com/print_article/0,3998,a=41454,00.asp

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0-1-2 Tier

“Finally – Microsoft have said that they will have 3 tiers of the “Longhorn Experience”:


  • Tier 0 – No fancy hardware required. No DX9 enhanced UI. Classic mode interface. Minimalist. It’ll run (apparently) on the same hardware as Win XP.
  • Tier 1 – DX7 acceleration. Some pretty features, but nothing shocking to Mac fans.
  • Tier 2 – DX9 acceleration. Lots of fancy features. Support for incredibly high resolutions natively. Based on what I’ve seen, the “Tier 2 Longhorn Experience” will make OSX’s rendering capabilities and Quartz Extreme look like a child’s crayon scribbles.”


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Homeland Security Information Network



“Mr. President. There is life outside the United States !”
(@ NASA Space Center, Houston)


Ein Glück das bei uns noch niemand auf die grandiose Idee einer solchen Institution gekommen ist. Oder wissen wir´s blos nich ?


Quelle 1: http://www.groove.net/release.cfm?pagename=press_feb26_2004
Quelle 2: http://www.dhs.gov/dhspublic/display?content=3213

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Longhorn 4053 leaks to public

Hmm…verdammt. Scheint so als wäre seit ein paar Tagen Longhorn Build 4053 “verfügbar”…. Flexbeta hat schon einige Screenshots gepostet. Die poste ich hier aufgrund von Watermarks nicht… will ja nicht zur Verbreitung der Sachen beitragen.


Offenbar scheint aber die Geheimhaltungs-Stragie bzgl. Avalon/Longhorn GUI aufzugehen. Jedenfalls ist in diesem Build die neue GUI von Longhorn nicht enthalten.


Quelle: flexbeta, BetasIrC

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eMail Porto gegen Spam

Heise berichtet mal wieder ohne Angabe von Quellen. Egal. Ich will eigentlich nur loswerden, das, sollte die Nachricht stimmen, das der grösste Unfug ist, den ich seit langem gehört habe. Unternehmen (und ich) nutzen eMail nicht nur weil sie so hübsch schnell ist. Sondern weil sie kostenfrei ist… die Idee ansich ist nicht nur unausgegoren, sondern auch absolut Technologie-feindlich.


“Virtuelle Briefmarken für E-Mails könnten das Spam-Problem lösen, meint Bill Gates. Schließlich lohne sich der millionenfache Versand des Werbemülls nur, weil den Spammern dabei so gut wie keine Kosten entstehen.







Ein Forschungs-Team bei Microsoft arbeitet schon seit 2001 an einer Lösung für das E-Mail-Porto. Jetzt hat das Unternehmen mehr Details seiner Anti-Spam-Strategie veröffentlicht. Demnach sollen die Briefmarken nicht mit Bargeld, sondern mit Rechenleistung bezahlt werden. Der Absender müsste dabei etwa 10 Sekunden Rechenleistung für die Lösung einer mathematischen Aufgabe zur Verfügung stellen. Indem er diese Leistung erbringe, beweise er gegenüber dem Mail-System seinen guten Willen. Spammer dagegen, die zehntausende Mails pro Minute versenden wollen, würden damit ausgebremst.”


Quelle: http://www.ct.heise.de/newsticker/meldung/45292

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Informationsbeschaffung Lektion 1

Chris Sells über “Informationsbeschaffung in der Informationsgesellschaft


“I got an email today from John Reilly today asking me a question I get from time to time:



I got my signed copy of your book. It is a great read. You have information that a friend and I have been trying to dig out for weeks.


Which leads me to our question. How do you find out all those details? They are not to be found in the MSDN documentation, as far as we can tell. Do you just experiment, like we do? We have been unable to find any .NET training that is much more than how to use the IDE. Alan and I crave detail, meat, the stuff of your book. Seriously, how does one obtain this seemingly inside information? We are personally and professionally motivated weenies.


Now that I’m a Microsoft employee, I have access to not only the source for most of what I’m researching, but the architects and internal mailing lists populated by the developers on the project, so that really is “inside information.” However, over the 8+ years that I was a contributing member of the Windows developer community, 99% of what I’ve done has not been based on inside information. So, before I had access to internal info, how did I figure stuff out if the docs don’t answer my questions? I do the following, in order of decreasing frequency:



  • I experiment, writing hundreds of projects consisting of 10 lines of code or less to experiment with particular features
  • I read the source, even if that means reverse engineering it first (Reflector is fabulous for .NET code)
  • I search on the Microsoft-specific Google search page
  • I IM, email and call my friends who know more than I do (which is most of them : )
  • I ask questions on my favorite mailing lists and newsgroups
  • As a last resort, I ask my friends at MS. Buying a Microsoftie a beer at a conference, being smart in online forums and saying nice things about their technologies are all excellent ways to gain friends at MS

Quelle: http://www.sellsbrothers.com/spout/#How_Does_One_Obtain_Inside_Information


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Oh Nos! .. H4x0rz My Megahurtz!111



Quelle: http://www.aqua-soft.org/board/index.php?showtopic=13014&hl=

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SPI.tu-ilmenau Servicepack 2 erweitert das Top-Produkt vom Ilmenauer Campus um neue Funktionen


Neben vielen Bugfixen soll das Servicepack 2 von “SPI” (Studentenportal Ilmenau) auch eine ganze Menge neuer Funktionen mitbringen. Hier ist ein erster top-aktueller Screenshot einer neuen Funktion:



Endlich wird es möglich sein, ECHTE, “Social Networks” zu bilden.


Quelle: http://spi.tu-ilmenau.de

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Xbox2 / Xenon SDK auf Basis des G5 released

Was soll man da sagen: Die Gerüchte bestätigen sich nach und nach. Gut so. Das wird wirklich spannend. Momentan sieht es so aus, als wäre Microsoft klar vorne im Rennen um die nächste Generation von High-Tech Konsolen.


“WE’VE JUST got word that the Software Development Kit (SDK) for Microsoft’s forthcoming Xbox 2 has now been released to Developers.
As we reported earlier, IBM processors are indeed the Xbox 2 development platform of choice.

The big news to us is that the XBOX 2 SDK has been seeded to developers on dual Apple Power Mac G5 systems running a custom Windows NT Kernel.
The Apple Power Mac G5 is based upon two of IBM’s 64-bit Power PC processors and features ATi RADEON 9800 Pro (R350) graphics. However the R350 is believed to be an interim solution and will, in due course, be superseded by the forthcoming ATI R420.
Interestingly the SDK apparently also features an Apple logo on a side bar within the application.
What we don’t yet know is whether the custom Windows NT Kernel for the 64-bit capable IBM Power PC processors is 64-bit or 32-bit.
Though as ATI is so clearly behind with even its iAMD64 device drivers for both Intel and AMD x86-64 platforms, we suspect that it’s 32-bit.”


Quelle: http://www.theinquirer.net/?article=14407

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neue Gerüchte um Xbox2 / Xenon : höchstwahrscheinlich ohne Festplatte

Also… die Gerüchte erhärten sich immer mehr: der kommende Xbox Nachfolger wird vermutlich keine Festplatte besitzen. Microsoft hat mit M-Systems einen Vertrag für zukünftige Flashspeicher-Produkte geschlossen. Die Vermutung liegt also nahe, das Flashspeicher statt Festplatte die Zukunft für Xenon markiert…


Dabei nervt es mich heute schon, das nicht alle meine Savegames auf die Platte passen…was wird das erst, wenn ich Memorycards kaufen muss ?


“Flash memory maker M-Systems announced on Wednesday that it has signed a contract to provide storage products for future versions of the Xbox, bolstering speculation that Microsoft may ditch the game console’s hard drive.

M-Systems said in a statement that it has signed an agreement with Microsoft to develop “customized memory units for future Xbox products and services.”
Ronit Maor, chief financial officer at Israel-based M-Systems, said the company could not discuss details of the contract. But Maor said the devices under development would be of significantly higher capacity than the 8MB Xbox memory units Microsoft currently sells to save game and user data. “What we’re going to offer for the Xbox doesn’t currently exist,” Maor said.

Jay Srivatsa, a senior analyst at research firm iSuppli, said the Xbox hard drive so far has been used mainly for ancillary functions like saving progress in a game, not to improve the way games work. Sacrificing the hard drive could be a relatively painless way to trim $10 or $20 per unit from production costs. “I can see why they’d attempt to do that–the hard disk usage on the current Xbox has been pretty minimal,” he said. “At some point, this has got to be a profitable business for Microsoft. They have to draw some lines; look at what can they take out.””


Quelle 1: http://www.xbox-scene.com/xbox1data/sep/EpZZZulEkVTPyheHKH.php
Quelle 2: http://news.com.com/2100-1043_3-5164992.html
Quelle 3: http://www.m-sys.com/

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Mittwoch ist Chaosradio

“Chaosradio 89, 25.02.2004, 22-1 Uhr


Social Software – Social Networks


Die fortschreitende Verbreitung des Internets und vor allem dessen ständige Verfügbarkeit über “Flatrates” lässt auf allen Ebenen neue Anwendungen aufsteigem, die vor allem auf die direkte Vernetzung der Anwender zielt. Nachdem Instant Messaging schon vor einiger Zeit seinen Siegeszug angetreten hatte steht jetzt die “soziale Vernetzung” zunehmend im Vordergrund.


Weblogs, Wikis, Chats und Multi-User Dungeons sind seit langem die Vorreiter, doch wird nun die Verflechtung der Menschen selbst in öffentlichen und teilöffentlichen Datenbanken zelebriert. Die neuen Systeme werden für neue Kontakte im privaten Bereich genauso verwendet wie für das moderne Business Networking. Die Kontaktsucht scheint keine Grenzen zu kennen.


Wird die Privatsphäre zu einem öffentlich verfügbaren Gut? Welche Rolle spielt der Datenschutz und was treibt die Leute in Massen in die neuen Datenbanken? Chaosradio stellt die neuen Systeme vor und diskutiert die neue Kultur der Öffentlichkeit und ihre Auswirkungen. “


Quelle: www.chaosradio.de

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eMail für Gott

“Jetzt hat Gott auch einen E-Mail-Anschluss. Juden, die ihre Wünsche an Gott richten wollten, mussten bislang einen Zettel in die Ritzen der Klagemauer in Jerusalems Altstadt stecken, damit ihre Gebete erhört werden. Jetzt können sie auch ins Internet gehen und eine E-Mail senden. Die israelische Telefongesellschaft Bezeq, die schon seit Jahren “Faxe an Gott” entgegennimmt, will jetzt auch zweimal in der Woche ausgedruckte E-Mails an die Mauer bringen lassen.


Nach Firmenangaben gehen jede Woche rund 200 Faxe ein, an Festtagen sind es mehr. Die Faxe werden dann in besondere Umschläge gesteckt und zwei Mal in der Woche zur Klagemauer gebracht. Die meisten Wünsche kommen dabei aus New York und Europa. E-Mails mit der Bitte um Weiterleitung an Gott können an die Adresse kotel@onemail.bezeq.com geschickt werden.”


Quelle: http://www.tagesschau.de/aktuell/meldungen/0,1185,OID2925288_TYP6_THE_NAV_REF_BAB,00.html

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KALASHNIKOV WITH MP3

Achdulieberschreck.
AK-MP3 player built into the body of the ammunition magazine of Kalashnikov automatic rifle.”



“Hopefully, from now on many Militants and Terrorists will use their AK47s to listen to music and audio books…They need to chill out and take it easy.”


Quelle: http://www.audiobooksforfree.com/kalashnikov/Ak-mp3.asp

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Xbox2 aka “Xenon” Specs

Holla die Waldfee.
Die Kompatibilität zur Vorgänger-Konsole würde ich gerne opfern, hauptsache es wird ne geile Konsole wie es heute die Xbox schon ist.


[QUOTE]
Please remember this info isn’t official and based on info from various sources. As the Mercury News article says, the Xbox 2 will use 3 64-bit processors. But we’ll give you even more details. They’ll be PowerPC processors, based on the PowerPC 976, the first dual-core 97x chip based on the POWER5 architecture, which will also be the first PowerPC built on a 65nm manufaturing process.
Each core is capable of processing two threads, thus meaning the whole system can process six threads simultaneously.

The graphic chip will be based on the the R500. This VPU has been in design at ATI’s Marlborough, Mass. office. It’ll be fully compatible with PS and VS 3.0 and the next version of DirectX 9: DX10, the same api that will be used in Longhorn.
What nobody is telling you and you’ll know about this first, here on TeamXbox, is the revolutionary approach of the Xbox 2 to deal with today’s biggest problem in graphics chips: memory bandwidth.
The graphic chip will contain not only a graphics rendering core but up embedded DRAM acting as a frame buffer that is big enough to handle an image that is 480i and can be 4 times over sampled and double buffered. Yeah, we all remember Bitboys but this time you can bet this if for real. This solution will finally make possible HDTV visuals with full screen Anti-Aliasing on.
The technology also supports up to 512 MB of external memory on a 256-bit bus. However, current specs plan to use 256 MB RAM, big enough for next-generation visuals which are all about computational power rather than large storage.

Compatibility with the original Xbox, which is based on Intel and Nvidia chips, isn’t guaranteed. Microsoft is concerned it would cost too much money in hardware or in licensing fees to enable the Xbox Next to play old Xbox games. This is risky in part because Sony’s strategy has been to maintain compatibility with its old consoles.

The current Xbox has an eight-gigabyte hard disk drive. That drive is useful for online games and storing game art, but many developers chose not to make use of it. As a result, Microsoft seems to have decided that saving the $50 the hard drive costs outweighs its benefits.
[/QUOTE]

Mehr Informationen gibts hier.


Quelle: http://www.mercurynews.com/mld/mercurynews/business/7849191.htm

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