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Archive for the ‘XNA’ Category

XNA got a new website…

March 5th, 2007 No comments

“We’re delighted to offer you this place where you can learn and share experiences with the XNA family of products. Whether you’re using XNA Game Studio Express or the native DirectX tools and APIs, this is the place to come to!…”

I really do love the pivot function of my display…

Source: http://www.xna.com

XNA is tracing rays…

March 2nd, 2007 No comments

I had this very same idea just a week ago and now someone has done it: A Raytracer written entirely in C# and running upon XNA.

“Ok, I’ve got most of what I want done on the Ray Tracing project — enough at least to publish some code and do some blogging. This first article describes the overall coding structure, and how to use the project. I’ll get into some of the more difficult aspects of ray tracing in future posts.”

It obviously doesn’t run on the 360 yet – so keep on watching this project. (due to some limitations on the 360 XNA Implementation I would also recommend waiting for the next run)

Source: http://www.bespokesoftware.org/wordpress/?p=18

Categories: Development, graphics, Research, Software, XNA Tags:

Dream. Build. Play. XNA contest starts in january

December 12th, 2006 No comments


Apparently there is a contest scheduled for January 2007 in which people are asked to build their dream games. The XBOX LIVE arcade logo in the background suggests that maybe the contest winning games will get a certification and XBOX LIVE arcade release…


Source: http://www.dreambuildplay.com/index.html

Categories: Development, Microsoft, Xbox 360, XNA Tags:

what it looks like when a game is deployed to the 360

December 11th, 2006 3 comments

This actually is a short recording of the first game I deployed to my 360. It’s the “Spacewar” Starterkit for the XBOX 360. It compiled flawlessly and I deployed it:

Download video.

On the 360 the things look like this:

Categories: Development, Microsoft, Xbox 360, XNA Tags:

I’m in, are you?

December 11th, 2006 1 comment

So I just got me a 1-year membership of the XNA Creators Club, which means: I can now develop and run applications such as games on my 360…

Is any of my readers going to get a membership too?

Categories: Development, Microsoft, Xbox 360, XNA Tags:

XNA Game Studio Express (final) 1.0 is here…Creators Club founded!

December 11th, 2006 2 comments

The long awaited XNA Game Studio and it’s XBOX 360 game launcher counterpart is available for download. Hobbyist game developers rejoice!

“XNA Game Studio Express enables hobbyists, academics, and small, independent game developers to easily create video games for Windows and the Xbox 360 console using new, optimized cross-platform gaming libraries based on .NET. This official release enables the creation of games for Windows XP SP2-based PCs. Combined with an active membership in the XNA Creators Club (available from Xbox Live Marketplace), you can also create, debug, and play games on your Xbox 360 console.”

Oh. You have to have Windows XP SP2 at the moment to run XNA Game Studio Express:

“Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista support will be available in an update to version 1.0 next year.”

Source: XNA Game Studio Express Download