Some weeks ago I wrote about that UDP to TCP Proxy I wrote. And since I am mainly using it for DVB-S tv watching I always wanted it to be a VCR as well. So I extended YAPS to be a VCR.
At the moment I am redoing the Web-Interface of the VCR to give it a shiny and sleek finish, but in the meantime I want to give you the chance to take a look on YAPS+VCR in action, and of course an even deeper look into the sourcecode:
this is the “Add new timer…” screen
this is the home page of the vcr…showing one programmed timer..
So apparently some things happened the last days. I would appreciate any comments on the application and the sourcecode. So feel free to download and use. I am releasing it, as usual, under the BSD license.
You can download the sourcecode here: YAPS12.zip (375,35 KB)
Source: udp multicast to tcp unicast proxy YAPS revisited…and bugfixed
Pinball fans rejoice! I just found a obviously longer available pinball simulator with integrated editor. Yes, you can create your own pinball tables. There are plenty of them freely available on the internet so you don’t have to create your own – instead just start a nice pinball game… The graphics are fantastic and so is the sound… That’s probably the best pinball I’ve ever played on a pc… Oh, did I mention that this is available for free?
“Future Pinball is a real time Pinball Development System. It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine. Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc..) which are placed onto the playfield via the Editor. Objects like Surfaces, Lights and Rubbers are shapeable within the Editor and generated real-time when the table is played. Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc..) use pre-made 3d Models (of which there is a nice selection of each type).
The Table logic is scripted in Visual Basic Scripting (via the Microsoft Scripting Technology’s built into Windows XP). Scripting is designed to be simple but flexible enough to allow a wide vararity of Original Games to be created. Only a limited subset of the Visual Basic Scripting Language is used as a lot of extra functionality is provided by the game engine. Full Sound / Music Support is also provided with multiple Music Channels to allow cross fading. Future Pinball uses the Newton Game Dynamic Physics Solution (link) for the real time simulation of a Pinball’s Physics Environment. This allows the ball to behave correctly on the playfield and interact with other objects as it does in the real world. Newton has allowed Future Pinball to take the next step into truly realistic play. As Future Pinball is a Game Construction Program it contains some advanced concepts which may require a little bit of time (and patience) to learn and fully understand (such as computer graphics and scripting concepts).”
And here are two screenshots of one of the downloadable pinball tables:
Even more great news from Microsoft:
“XNA Game Studio Express is a new offering, targeted at students and hobbyists for game development. XNA Game Studio is based on Visual C# Express 2005 and lets developers target both Windows and Xbox 360. XNA Game Studio Express contains the following:
- The XNA Framework, a set of managed code development libraries which will allow game developers to be more productive when creating games for Windows and the Xbox 360.
- The XNA Framework Content Pipeline which is a set of tools that allow developers to more easily incorporate 3D content into their games.
- XNA Game Studio Express also contains a full set of documentation, how-to’s and starter-kits that demonstrate how best to utilize the content pipeline and XNA Framework. “