FeM e.V. is officially taking the last steps of the “journey to 23c3”. Expect us to arrive in Berlin about 1300.
Stay tuned for more pictures and text about the 23c3 streaming and recording setup/team/…
Yeah baby!! If I’ll ever do a game on the 360, it’ll most probably a 2D jump-n-run. Because that is one of the genres I enjoyed the most.
Christian Liensberger started something which looks nice (and copyrighted) in the first place, and brings back all that love for jump-n-runs in the second place…
“You can control Mario by plugging in an Xbox 360 controller. Use the left stick to move around and A to jump and B to run faster. The keyboard is also supported (added for your guys). Use left, right, down to move around and X to jump and Y to run faster.”
Source: XNA Express + Super Mario is fun! (now with source code)
“Through further advancement and feedback, Service Pack 1 also provides over 70 improvements for common development scenarios including:
For developers using Visual Studio 2005 on Windows Vista, Microsoft is in current development on an update to Service Pack 1 called the ‘Visual Studio 2005 SP1 Vista Refresh Beta’. This update builds on the improvements made in SP1 and delivers a first class experience for developers wanting to take advantages of the new features in Windows Vista. The Visual Studio 2005 SP1 Update for Windows Vista is expected to ship after the consumer availability of Windows Vista in Q1 of 2007 and is now available in beta.”
One more step forward: The 23c3 opening credit generator is done. It’s an application which reads the Fahrplan XML file and generates an opening credit movie file which we will use in the recording and encoding process.
And this is what it finally looks like:
After clicking the “generate” button it’ll create the animation on the fly with all the blending and font rendering and write it to a movie file in it’s own directory. I used the AForge which is GPL v2 which makes the whole thingy GNU v2. Damn, I hate this license crap B-)
Sourcecode: Vorspanngenerator_sourcecode.zip (2,17 MB)
Apparently there is a contest scheduled for January 2007 in which people are asked to build their dream games. The XBOX LIVE arcade logo in the background suggests that maybe the contest winning games will get a certification and XBOX LIVE arcade release…
We’re well on track achieving our high goals and today the Promise m500i storage array arrived. We are using it, equipped with 15x 400 Gbyte harddisks, to store all the downloadable recordings and the raw-material.
That’s the complete encoding and storage compartment
P.S.: I want to personally thank Promise for updating their in-Firmware SSL certificate to a be valid after 2005. Thank you very much!
This actually is a short recording of the first game I deployed to my 360. It’s the “Spacewar” Starterkit for the XBOX 360. It compiled flawlessly and I deployed it:
On the 360 the things look like this:
The long awaited XNA Game Studio and it’s XBOX 360 game launcher counterpart is available for download. Hobbyist game developers rejoice!
“XNA Game Studio Express enables hobbyists, academics, and small, independent game developers to easily create video games for Windows and the Xbox 360 console using new, optimized cross-platform gaming libraries based on .NET. This official release enables the creation of games for Windows XP SP2-based PCs. Combined with an active membership in the XNA Creators Club (available from Xbox Live Marketplace), you can also create, debug, and play games on your Xbox 360 console.”
Oh. You have to have Windows XP SP2 at the moment to run XNA Game Studio Express:
“Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista support will be available in an update to version 1.0 next year.”
Source: XNA Game Studio Express Download