Yeah baby!! If I’ll ever do a game on the 360, it’ll most probably a 2D jump-n-run. Because that is one of the genres I enjoyed the most.
Christian Liensberger started something which looks nice (and copyrighted) in the first place, and brings back all that love for jump-n-runs in the second place…
“You can control Mario by plugging in an Xbox 360 controller. Use the left stick to move around and A to jump and B to run faster. The keyboard is also supported (added for your guys). Use left, right, down to move around and X to jump and Y to run faster.”
Source: XNA Express + Super Mario is fun! (now with source code)
It’s exactly one year since the XBOX 360 launched and I got mine from amazon. And since it’s birthday-party time, I bought another accessory:
8 kilograms of pure joy and racing fun. It’s the “XBOX 360 Wireless Racing Wheel”.
I just had time to drive for about 15 minutes with the wheel and all I can say is: PERFECT!. It’s one of the best wheels I’ve ever used and the force feedback is the best I ever had on a console and on PC. Currently only Project Gotham Racing 3 (comes with the wheel) and the upcoming Forza 2 support the wheel (…and one or two other games that don’t count), but well: Forza 2 and GTR (should also support the wheel, not announced yet) will be my favourite games in 2007…
If you’re playing racing games on the 360, I encourage you to get one of those wheels!!
Wer erinnert sich nicht an die Zeiten, als man die Zukunft der Videospielerei im sog. “Interaktiven Film” sah. Vorrangig die ehemalige Vorzeigeschmiede Origin war bekannt für ausschweifende Filme zum Spielen…äh…Spiele mit Filme.
Was aber tun, wenn man die Filme mal wieder sehen möchte?
Nun, man kann natürlich alles durchspielen; das kostet jedoch eine Menge Zeit, geschweige denn die schwierige Installation einiger unter DOS laufender Spiele.
Die andere Möglichkeit wäre, die Filmsequenzen direkt von der CD auszulesen und in einem Player abzuspielen.
Tatsächlich gibt es so ein Tool: Wing Commander Movie Player
Heute kaum noch vorstellbar, welcher Aufwand und welche Namen als Darsteller für die Spiele aufgebracht wurden:
Aus Wing Commander 3:
Mark Hamill – “Star Wars”
Tom Wilson – “Zurück in die Zukunft”
Josh Lucas – “Stealth”
Malcom McDowell – “Clockwork Orange”
John Rhys-Davies – “Indiana Jones”
Dazu aus Wing Commander 4:
Mark Dacascos – “Crying Freeman”
John Hurt – “Alien”
Clive Owen – “Sin City”
Jürgen Prochnow – “Das Boot”
Christopher Walken – “Die durch die Hölle gehen”
Dieses “Interaktiver Spielfilm”-Konzept hat sich bekanntermaßen nicht durchgesetzt, vermutlich aus Kostengründen. Aber trotzdem immer wieder nett anzusehen.
“This software works on Excel 97 and 2000. I was absorbed in video game named *pacman* when I was a schoolchild. I would like to reproduce that on Excel. I’ve held the thought from two years before, and finally…It’s realized.
All actions are expressed by rewriting of a cell background color. Each one of cells as a dot, and move it by make cell’s background color high-speed rewriting. Although I did not think it’s possiblele, but now it’s possiblele by the favor of the improvement in a performance of a personal computer. The window zoom is 10%, so the each cell can not be seen. But it is A CELL.”
“Most broadband routers use Network Address Translation (NAT). Windows Internet Connection Sharing also uses NAT.
For most devices that use NAT, port forwarding is not required to connect to Xbox Live. This is especially true if you use an Xbox Live certified device. Port forwarding should only be needed if you use a proxy server or a true firewall device instead of, or in addition to a NAT. Sometimes, you may have to configure port settings on a non Xbox Live certified router or gateway. If there is a firewall device between the Xbox console and the network device, you may have to configure the firewall to enable communication on specific network ports. If the NAT status in the Network Status area of the Dashboard is “moderate” or “strict,” you may have to configure port settings.”
The following ports must be available for Xbox Live to operate correctly:
“Infinity is a massively multiplayer online game set in a futuristic persistent universe. Players can discover a huge galaxy with billions of planets and can explore, combat, trade, socialize.. the possibilities are endless!”
“Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!
Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar’s motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!”
If you want start playing right now? Well… it’s current development status:
Generic 3D engine: ~75% (kernel, textures, scene graph, mesh/objects, shaders, etc..)
While we’re very proud of this Beta milestone, it does not represent all of the great features we are enabling in XNA Game Studio Express which will be available in final release form by this holiday. Some of the key feature areas that were not able to make it into this beta include:
The XNA Framework Content Pipeline feature is not present in this release of XNA Game Studio Express (Beta). It will be made available in a future beta release of XNA Game Studio Express
Support for retail Xbox 360 game development. This feature will be made available upon final release of XNA Game Studio Express later this holiday
Additional starter kits and tutorials will be made available upon final release of XNA Game Studio Express”
Pinball fans rejoice! I just found a obviously longer available pinball simulator with integrated editor. Yes, you can create your own pinball tables. There are plenty of them freely available on the internet so you don’t have to create your own – instead just start a nice pinball game… The graphics are fantastic and so is the sound… That’s probably the best pinball I’ve ever played on a pc… Oh, did I mention that this is available for free?
“Future Pinball is a real time Pinball Development System. It allows you to design and play your very own pinball simulation in True real time 3D. It uses Advanced Physics to provide the best possible Simulation of a true to life pinball machine. Tables are built up out of Standard components (Plastics, Pegs, Bumpers, Lights etc..) which are placed onto the playfield via the Editor. Objects like Surfaces, Lights and Rubbers are shapeable within the Editor and generated real-time when the table is played. Other objects (Bumpers, Flippers, Gates, Triggers, Targets etc..) use pre-made 3d Models (of which there is a nice selection of each type).
The Table logic is scripted in Visual Basic Scripting (via the Microsoft Scripting Technology’s built into Windows XP). Scripting is designed to be simple but flexible enough to allow a wide vararity of Original Games to be created. Only a limited subset of the Visual Basic Scripting Language is used as a lot of extra functionality is provided by the game engine. Full Sound / Music Support is also provided with multiple Music Channels to allow cross fading. Future Pinball uses the Newton Game Dynamic Physics Solution (link) for the real time simulation of a Pinball’s Physics Environment. This allows the ball to behave correctly on the playfield and interact with other objects as it does in the real world. Newton has allowed Future Pinball to take the next step into truly realistic play. As Future Pinball is a Game Construction Program it contains some advanced concepts which may require a little bit of time (and patience) to learn and fully understand (such as computer graphics and scripting concepts).”
And here are two screenshots of one of the downloadable pinball tables:
“XNA Game Studio Express is a new offering, targeted at students and hobbyists for game development. XNA Game Studio is based on Visual C# Express 2005 and lets developers target both Windows and Xbox 360. XNA Game Studio Express contains the following:
The XNA Framework, a set of managed code development libraries which will allow game developers to be more productive when creating games for Windows and the Xbox 360.
The XNA Framework Content Pipeline which is a set of tools that allow developers to more easily incorporate 3D content into their games.
XNA Game Studio Express also contains a full set of documentation, how-to’s and starter-kits that demonstrate how best to utilize the content pipeline and XNA Framework. “
Gamers rejoice! Today there were some really great updates in the XBOX 360 queue. The most interesting one is the update for Project Gotham Racing 3 – one of the launch titles of the 360. You finally can export the pictures you took in “Photo Mode” to your computer. Just select the picture and send it to your “Your Photos”-Webpage and grab them from there.
I straight went onto the track with the Sagaris to take some test pictures:
yes, panoramic view…
I just can say: WOW! That’s what I was looking for when I used the “Photo Mode” over half a year ago for the first time…Oh…I forgot to mention that they are also doing a competition…if you want to take part…here’s the info you need.
Yesterday the old Konami game “Frogger” was released in a remake version on XBOX Live! Arcade. You can get it for 400 Microsoft points. But since it’s quite awful, save your money and play this free version instead, it even has the better graphics.
“ON A TRIP TO THE HAMPTONS THIS WEEKEND I STOPPED AT A GARAGE SALE. AS I WALKED UP TO THE HOUSE I NOTICED A BIG PILE OF SUPER NINTENDO/NINTENDO GAMES. AFTER SELLING ME AROUND 100 GAMES FOR $40.”
“THE SELLER TOLD ME HE WORKED AT NINTENDO FOR 10 YEARS AND PART OF HIS JOB WAS TO GO AROUND TO THESE NINTENDO COMPETITIONS. HE SOLD ME ALL TYPES OF GAMES THAT HE SAID WERE PROTOTYPES(INCLUDING 5 COPIES OF THE STARFOX COMPETITION GAME.””
It’s a real classic. It’s a great game and I am waiting for it’s newest incarnation: The New Super Mario Bros. for my also awaited Nintendo DS lite. Besides that: my apologies that the animated gif is 10 pixels wider than usually.
“Walljump is when you jump towards a wall and somehow Mario’s foot catches the wall
and allows to jump again, boosting from the wall. In the example image on the right, three walljumps are performed.
Theory: Walljump happens because the game does a floor check (a simple “is position divided by 16 even? Is there a solid block below him?” test) even during a wall-ejection. Wall-ejection is SMB’s mechanism to adjust Mario’s horizontal position properly when his left side and right side have a different inside-wall status. The game ejects Mario towards the opposite of his steering.”
To perform a walljump, you need two things:
Some horizontal speed (towards the wall)
Mario’s feet must hit the wall exactly at a block boundary (every 16 pixels)
It’s possible to perform walljump from any non-lethal solid material (bricks, pipes, etc).”
“”The Pwned Life” apparently took a year to create and is voiced entirely by one man. It takes the form of a mockumentary on the life and times of a hardscrabble gang of soldiers, complete with soundtrack and interviews. Top-notch stuff and outstanding comedic timing.”
When you played and enjoyed the LucasArts Adventure “Indiana Jones and the Fate of Atlantis” then this is great news for you:
“Fountain of Youth is a fan-made adventure game by a team of both Indiana Jones and computer game enthusiasts. A playable demo has been in development and has experienced quite a few delays, but is expected to be available soon – and the design of the full game, (after much revamping) is nearly complete – for development to begin by Fall 2005.
The project has been running almost 5 years, and has suffered several major setbacks. This website contains information about the game we are developing plus information on the developers, screenshots, downloads and much, much more. Just use the navigation bar on the left to find your way around.
We’ve had thousands of offers for translations of the game, thanks!!! Its great to have so much interest and help to hand (believe me, we will contact a lot of you – there’s lots of languages!!) If you CAN offer a translation we are very greatful – but please wait for the release of the demo before you decide how well a translation you can provide :)
We also hope to send out free DVD-cased editions of the demo and full-game once they are available to anyone who donates enough to cover the shipping. We also hope to create a special boxed edition of the game with a printed manual in the future.”
There is a demo available and the full game is expected soon.