XNA is tracing rays…

I had this very same idea just a week ago and now someone has done it: A Raytracer written entirely in C# and running upon XNA.

“Ok, I’ve got most of what I want done on the Ray Tracing project — enough at least to publish some code and do some blogging. This first article describes the overall coding structure, and how to use the project. I’ll get into some of the more difficult aspects of ray tracing in future posts.”

It obviously doesn’t run on the 360 yet – so keep on watching this project. (due to some limitations on the 360 XNA Implementation I would also recommend waiting for the next run)

Source: http://www.bespokesoftware.org/wordpress/?p=18

XNA Game Studio Express (final) 1.0 is here…Creators Club founded!

The long awaited XNA Game Studio and it’s XBOX 360 game launcher counterpart is available for download. Hobbyist game developers rejoice!

“XNA Game Studio Express enables hobbyists, academics, and small, independent game developers to easily create video games for Windows and the Xbox 360 console using new, optimized cross-platform gaming libraries based on .NET. This official release enables the creation of games for Windows XP SP2-based PCs. Combined with an active membership in the XNA Creators Club (available from Xbox Live Marketplace), you can also create, debug, and play games on your Xbox 360 console.”

Oh. You have to have Windows XP SP2 at the moment to run XNA Game Studio Express:

“Only supported on Microsoft® Windows® XP SP2 (all editions) at this time. Windows Vista support will be available in an update to version 1.0 next year.”

Source: XNA Game Studio Express Download