Neumorphic card however pretends to extrude from the background. It’s a raised shape made from the exact same material as the background. When we look at it from the side we see that it doesn’t “float”.uxdesign.cc
As you might have noticed I have already switched the drop-shadows on this blogs theme to also use this very simple shadow-recipe.
And if you want to – you can go here and generate all you need in a handy configurator:
So this is interesting: Normally a Windows program (executable) if you try to run it anywhere else will show a message “cannot be run here” and terminates.
Printing this message is actually done by a little program whos task is to only print out this very message. So it can be overwritten.
Michael Strehovský did exactly this, very impressively. He documented what he did to get the game “snake”, written in C#, running on DOS instead of the “does not run here” stub. In an executable file that would run both, on standard 90s MS-DOS as well as on Windows with the .NET Framework installed.
He used a quite elaborate toolchain – namely DOS64-stub.
You can read all of this in the full thread. I recommend a deeper dive, as it’s a great start to better understand the inner workings of your computer…
As I am a bit late to the party on this: There’s, just like last year, a nice generative art tool provided by bleeptrack to generate your very own 36c3 themed headlines/logos:
So with the new year started it might be worth looking into some patterns different from the ones we are usually dealing with. So how about a bit of 3D graphics, shaders and modelling?!
Get your gear:
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.https://www.blender.org/
And then get a starting point. Be quick, as this is on Twitter it might fade away:
There’s so much interesting stuff in there – and lots to learn!
Sometimes you come across things in documentations. You read them. And then you read them again.
And then you write a post about it. May I present HTMLMediaElement.canPlayType():
It almost feels like we’ve made a step forward into a more probabilistic approach of computing…
The machine-learning tooling is getting better. Take a look at Perceptilabs:
With our drag and drop GUI we enable fast model development.
The statistical dashboard increases the model’s transparency during training.
Get a better understanding of your model with instant feedback on the operations outputs.
We enable fast error debugging with our custom code editor.
Full flexible options for plugins and importing. Execute any custom Python code in our code editor.
- The authorisation of the rightholder shall not be required
where reproduction of the code and translation of its form
within the meaning of points (a) and (b) of Article 4(1) are
indispensable to obtain the information necessary to achieve
the interoperability of an independently created computer
program with other programs, provided that the following
conditions are met:
(a) those acts are performed by the licensee or by another
person having a right to use a copy of a program, or on
their behalf by a person authorised to do so;
(b) the information necessary to achieve interoperability has not
previously been readily available to the persons referred to
in point (a); and
(c) those acts are confined to the parts of the original program
which are necessary in order to achieve interoperability.
- The provisions of paragraph 1 shall not permit the information obtained through its application:
(a) to be used for goals other than to achieve the interoperability of the independently created computer program;
(b) to be given to others, except when necessary for the interoperability of the independently created computer program;
(c) to be used for the development, production or marketing of
a computer program substantially similar in its expression,
or for any other act which infringes copyright.
- In accordance with the provisions of the Berne
Convention for the protection of Literary and Artistic Works,
the provisions of this Article may not be interpreted in such a
way as to allow its application to be used in a manner which
unreasonably prejudices the rightholder’s legitimate interests or
conflicts with a normal exploitation of the computer program.
Shorthand is an abbreviated symbolic writing method that increases speed and brevity of writing as compared to longhand, a more common method of writing a language. The process of writing in shorthand is called stenography, from the Greekstenos (narrow) and graphein (to write). It has also been called brachygraphy, from Greek brachys (short) and tachygraphy, from Greek tachys (swift, speedy), depending on whether compression or speed of writing is the goal.Wikipedia
Of course there’s hardware:
Georgi: Steno For All
Georgi an economic, low profile rework of Gergo made for Steno. Fully assembled and ready to go!
Even when you’re not onto stenography, you it’ll be a full qwerty keyboard for you:
Here’s one project that aims to develop (and explain along the way) how to create an operating system from scratch. On top of the RISC-V specifics this tutorial also aims to teach how this all can be done in a programming language called Rust.
Keep in mind that all of this is done on a baremetal system. No other software is running.
RISC-V (“risk five”) and the Rust programming language both start with an R, so naturally they fit together. In this blog, we will write an operating system targeting the RISC-V architecture in Rust (mostly). If you have a sane development environment for RISC-V, you can skip the setup parts right to bootloading. Otherwise, it’ll be fairly difficult to get started.
This tutorial will progressively build an operating system from start to something that you can show your friends or parents — if they’re significantly young enough. Since I’m rather new at this I decided to make it a “feature” that each blog post will mature as time goes on. More details will be added and some will be clarified. I look forward to hearing from you!The Adventures of OS
Can you display VGA and play audio on a Cortex-M4 in pure Rust? The short answer is yes, yes you can! Minus the hand-unrolled assembler loop for fixing the phase error in the RGB output. But we don’t talk about that in polite company.Monotron project page
What currently is in place:
- The Atari Joystick interface works, but two Joysticks would be more fun
- The PS/2 Keyboard via the Atmega works, but the pinout was mirrored so you have to put the connector under the PCB :/
- The RTC works
- VGA Output works
- The MIDI Out seems to work when looped to MIDI In, as does the MIDI Though.
- The MIDI In seems to receive data when connected to my electronic drum kit
- The Audio output seems to work quite nicely
- The SD card works, but the power supply can’t handle hot-insertion of the SD card and it makes the TM4C reboot. More capacitors / some current limiting probably required.
I can load games and programs from the SD card into the 24 KiB of free Application RAM. You can interact with these games via the PS/2 Keyboard and Joystick. I can play simple games (like Snake) and play three channels of 8-bit wavetable audio simultaneously. I’ve even got a 6502 Emulator running a copy of 6502 Enhanced BASIC, if you want to go old school!
There’s a built-in design-mode in most modern browsers. Just switch on the developer tools / console and enable it:
document.designMode = 'on';
Somebody had to do it. Maximilian Stadlmeier did:
User space network drivers on Linux are often used in production environments to improve the performance of network-heavy applications. However, their inner workings are not clear to most
programmers who use them. ixy aims to change this by providing a small educational user space network driver, which is gives a good overview of how these drivers work, using only 1000 lines of C code.
While the language C is a good common denominator, which many developers are familiar with, its syntax is often much more dicult to read than that of more modern languages and makes the driver seem more complex than it actually is.
For this thesis I created a C# version of ixy, named ixy.cs, which utilizes the more modern syntax and additional safety of the C# programming language in order to make user space network driver development even more accessible. The viability of C# for driver programming will be analyzed and its advantages and disadvantages will be discussed.
The actual implementation (with other programming languages as well) can be found here.
Apparently it’s not as slow as you might think:
A lot is going on in browsers these days. They are becoming increasingly powerful and resource-demanding.
So it just feels natural to combine high resource usage infrastructure with low resource using graphics to get the worst of both worlds.
Not quite, but you get the idea.
There’s a guy on the internet (haha) who dedicates time to write ASCII / character based graphics engines and games with it.
Of course, what’s that games and graphics?
And the more advanced Exhibit #2:
Apparently it’s quite simple to turn an iPad app into an macOS app…
SuperCollider is a platform for audio synthesis and algorithmic composition, used by musicians, artists, and researchers working with sound. It is free and open source software available for Windows, macOS, and Linux.
SuperCollider features three major components:
scsynth, a real-time audio server, forms the core of the platform. It features 400+ unit generators (“UGens”) for analysis, synthesis, and processing.
sclang, an interpreted programming language. It is focused on sound, but not limited to any specific domain. sclang controls scsynth via Open Sound Control.
scide is an editor for sclang with an integrated help system.
You might have asked yourself how it is that some phones charge up faster than others. Maybe the same phone charges at different speed when you’re using a different cable or power supply. It even might not charge at all.
There is some very complicated trickery in place to make those cables and power supplies do things in combination with the active devices like phones. Many of this is implemented by standards like “Quick Charge”:
Quick Charge is a technology found in QualcommSoCs, used in devices such as mobile phones, for managing power delivered over USB. It offers more power and thus charges batteries in devices faster than standard USB rates allow. Quick Charge 2 onwards technology is primarily used for wall adaptors, but it is also implemented in car chargers and powerbanks (For both input and output power delivery).Wikipedia: Quick Charge
So in a nutshell: If you are able to speak the quick charge protocol, and with the right cable and power supply, you are able to get anything between 3.6 and 20V out of such a combination by just telling the power supply to do so.
This is great for maker projects in need of more power. There’s lots of things to consider and be cautious about.
“Speaking” the protocol just got easier though. You can take this open source library and “power up your project”:
The above mentioned usage-code will give you 12V output from the power supply. Of course you can also do…:
Be aware that your project needs to be aware of the (higher) voltage. It’s really not something you should just try. But you knew that.
More on Quick Charge also here.
I am still working on it – but it is coming together nicely. During the next vacation our fish tanks are going to be well fed.
In Nodes you write programs by connecting “blocks” of code. Each node – as we refer to them – is a self contained piece of functionality like loading a file, rendering a 3D geometry or tracking the position of the mouse. The source code can be as big or as tiny as you like. We’ve seen some of ours ranging from 5 lines of code to the thousands. Conceptual/functional separation is usually more important.Nodes.io
*(not to be confused with node.js)
XamariNES is a cross-platform Nintendo Emulator using .Net Standard written in C#. This project started initially as a nighits/weekend project of mine to better understand the MOS 6502 processor in the original Nintendo Entertainment System. The CPU itself didn’t take long working on it a couple hours here and there. I decided once the CPU was completed, how hard could it be just to take it to next step and do the PPU? Here we are a year later and I finally think I have the PPU in a semi-working state.XamaiNES
If you ever wanted to start looking at and understand emulation this might be a starting point for you. With the high-level C# being used to describe and implement actual existing hardware – like the NES CPU:
The author does the full circle and everything you’d expect from a simple working emulator is there:
When you are writing code the patterns seem to repeat every once in a while. Not only the patterns but also the occasion you are going to apply certain code styles and methods while developing.
To support a developer with this creative work the tedious and repetitious tasks of typing out what is thought can be supported by machine learning.
Chances are your favourite IDE already supports an somehow AI driven code autocomplete feature. And if it does not, read on as there are ways to integrate products like TabNine into any editor you can think of…
Visual Studio IntelliCode is a set of AI-assisted capabilities that improve developer productivity with features like contextual IntelliSense, argument completion, code formatting, and style rule inference.
Of course there are some new contenders to the scene, like TabNine:
TL;DR: TabNine is an autocompleter that helps you write code faster. We’re adding a deep learning model which significantly improves suggestion quality. You can see videos below and you can sign up for it here.TabNine
Deep TabNine requires a lot of computing power: running the model on a laptop would not deliver the low latency that TabNine’s users have come to expect. So we are offering a service that will allow you to use TabNine’s servers for GPU-accelerated autocompletion. It’s called TabNine Cloud, …TabNine
For .NET there’s one too. It supports C#, F# and VB.NET. For trying something quickly or sharing it online this is a nice way to do it:
You can get a grasp at the beautiful side of science with visualizations and algorithms that output visual results.
This is the example of producing lots and lots of complex data (houses!) from a small set of input data. It is widely used in game development but also can be helpful to generate parameterized test and simulation environments for machine learning.
So before sending you over to the more detailed explanation the visual example:
This is a lot of different house images. Those are generated using a program called WaveFunctionCollapse:
WFC initializes output bitmap in a completely unobserved state, where each pixel value is in superposition of colors of the input bitmap (so if the input was black & white then the unobserved states are shown in different shades of grey). The coefficients in these superpositions are real numbers, not complex numbers, so it doesn’t do the actual quantum mechanics, but it was inspired by QM. Then the program goes into the observation-propagation cycle:
On each observation step an NxN region is chosen among the unobserved which has the lowest Shannon entropy. This region’s state then collapses into a definite state according to its coefficients and the distribution of NxN patterns in the input.
On each propagation step new information gained from the collapse on the previous step propagates through the output.
On each step the overall entropy decreases and in the end we have a completely observed state, the wave function has collapsed.
It may happen that during propagation all the coefficients for a certain pixel become zero. That means that the algorithm has run into a contradiction and can not continue. The problem of determining whether a certain bitmap allows other nontrivial bitmaps satisfying condition (C1) is NP-hard, so it’s impossible to create a fast solution that always finishes. In practice, however, the algorithm runs into contradictions surprisingly rarely.
This project is a way for people to use CSS Grid features quickly to create dynamic layouts.
You can set the numbers, and units of your columns and rows, and I’ll generate a CSS grid for you! Drag within the boxes to create divs placed within the grid.
I noticed a lot of people weren’t using Grid because they felt it was too complicated and they couldn’t understand it. Grid is capable of so much, and this small generator only touches on a fraction of the features. The purpose of this is so people get up and running quickly, and create more interesting layouts.
Once you work with this a bit, I suggest checking out resources by Rachel Andrew, Jen Simmons, and Dave Geddes to dive deeper. There is also a CSS Grid Guide on CSS-Tricks, and a fun little game called Grid Garden to help you learn more!Source
When working on source files with wide-ranging scopes, I wish source editors could pin the declaration lines to the top of the window like section headers, something like this…Joe Groff on Twitter
This looks like something that would really make a difference when editing code. Let’s see how long until we get something like that in modern editors…
The beginning of the decade saw the continuation of the clothing styles of the late 1970s and evolved into heavy metal fashion by the end. However, it had a lot of changes considering that, this fashion became more and more extravagant during the 80s.
The 80s included things like teased hair, ripped jeans, neon clothing and lots of colours and different designs which at first weren’t accepted for a lot of people.Popular Culture in the 80s
Do you remember that endless summer back in ’84? Cruising down the ocean-highway with the top down, the wind in our hair and heads buzzing with neon dreams?Synthwave’84 theme
No, I don’t remember it either, but with this experimental theme we can go there.