generative art: flowers

It started with this tweet about someone called Ayliean apparently drawing a plant based upon set rules and rolling a dice.

And because generative art in itself is fascinating I am frequently pulled into such things. Like this dungeon generator or these city maps or generated audio or face generators or buildings and patterns

On the topic of flowers there’s another actual implementation of the above mentioned concept available:

procedurally generated cities

This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. Maybe in the future I’ll use its code as a basis for some game or maybe not.

Medieval Fantasy City Generator

procedural generated traditional Chinese landscape scrolls

{Shan, Shui}* is inspired by traditional Chinese landscape scrolls (such as this and this) and uses noises and mathematical functions to model the mountains and trees from scratch. It is written entirely in javascript and outputs Scalable Vector Graphics (SVG) format.

This is quite impressive and I am thinking about pushing that into the header of this blog :-) It’s just too nice looking to pass on.