Neumorphic card however pretends to extrude from the background. It’s a raised shape made from the exact same material as the background. When we look at it from the side we see that it doesn’t “float”.
This is so much nicer! Of course this has to be taken with the addition of: there are several “jokes” hidden in the names and lines. Don’t take this as an actual reference – rather go by the official ones.
So with the new year started it might be worth looking into some patterns different from the ones we are usually dealing with. So how about a bit of 3D graphics, shaders and modelling?!
Get your gear:
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city. Maybe in the future I’ll use its code as a basis for some game or maybe not.
Can you display VGA and play audio on a Cortex-M4 in pure Rust? The short answer is yes, yes you can! Minus the hand-unrolled assembler loop for fixing the phase error in the RGB output. But we don’t talk about that in polite company.
The Atari Joystick interface works, but two Joysticks would be more fun
The PS/2 Keyboard via the Atmega works, but the pinout was mirrored so you have to put the connector under the PCB :/
The RTC works
VGA Output works
The MIDI Out seems to work when looped to MIDI In, as does the MIDI Though.
The MIDI In seems to receive data when connected to my electronic drum kit
The Audio output seems to work quite nicely
The SD card works, but the power supply can’t handle hot-insertion of the SD card and it makes the TM4C reboot. More capacitors / some current limiting probably required.
I can load games and programs from the SD card into the 24 KiB of free Application RAM. You can interact with these games via the PS/2 Keyboard and Joystick. I can play simple games (like Snake) and play three channels of 8-bit wavetable audio simultaneously. I’ve even got a 6502 Emulator running a copy of 6502 Enhanced BASIC, if you want to go old school!
I then stumbled on this very early version of a PSX Emulator in C#.
Now, if you were to theoretically have a Playtation SCPH1001.BIN BIOS and then physically owned a Playstation (as I do) and then created a BIN file from your physical copy of Crash Bandicoot, you could happily run it as you can see in the screenshot below.
I do not drive motor cycles. I never found a reason to.
Given that non-experience: I can only assume that something like this helmet would really make a difference for bikers.
With the integrated camera system it will have a rear-view mirror screen in sight all the time and be able to overlay all sorts of information into the field-of-view of the driver. In addition it seems to be capable to augment the audio getting to the driver in various ways.
If you are as interested as I am, despite not having a motorcycle: take a look at the Indiegogo campaign.
Microsoft recently is releasing a lot of tools and assets for developers and terminal monkeys.
This is good. Very nice of them.
The recent release of a font specifically for terminal and code editing use seems worth a mention here:
Cascadia Code was announced this past May at Microsoft’s Build event. It is the latest monospaced font shipped from Microsoft and provides a fresh experience for command line experiences and code editors. Cascadia Code was developed hand-in-hand with the new Windows Terminal application. This font is most recommended to be used with terminal applications and text editors such as Visual Studio and Visual Studio Code.
What’s most interesting about this: It’s got code ligatures. Just recently a lot of development focussed fonts showed up and they started to incorporate special characters for development specific character combinations:
Cascadia Code supports programming ligatures! Programming ligatures are most useful when writing code, as they create new glyphs by combining characters. This helps make code more readable and user-friendly for some people.
In quantum mechanics, wave function collapse occurs when a wave function—initially in a superposition of several eigenstates—reduces to a single eigenstate due to interaction with the external world. This interaction is called an “observation”. It is the essence of a measurement in quantum mechanics which connects the wave function with classical observables like position and momentum. Collapse is one of two processes by which quantum systems evolve in time; the other is the continuous evolution via the Schrödinger equation. Collapse is a black box for a thermodynamically irreversible interaction with a classical environment. Calculations of quantum decoherence predict apparent wave function collapse when a superposition forms between the quantum system’s states and the environment’s states. Significantly, the combined wave function of the system and environment continue to obey the Schrödinger equation.
Augmented Reality – AR – is getting some buzz here and there throughout the last 20 years almost. With hardware becoming more powerful and optics+light hardware becoming cheaper and more efficient it’s still all but close to become widely used and available.
Many refer to some one-trick pony feature in location-based games like “Pokemon Go” to being “AR”. But actual useful cases of AR are there but not feasible with current hardware generations.
Nevertheless a team in california has taken our the scissors and keyboards and made HoloKit:
HoloKit features super sharp optics quality and a 76-degree diagonal field of view. Pairing with a smartphone, HoloKit can perform an inside out tracking function, which uses the changing perspective on the outside world to note changes in its own position. HoloKit merges the real and the virtual in a smart way. While you see through the real world, virtual objects are blended into it. Powered by the accurate gyro and camera on smart phones, HoloKit solidly places virtual objects onto your table or floor, as if they were physically there without physical makers. These virtual objects will stay in the same place even if you walk away, just like real physical objects.
HoloKit is different from screen-based AR experience like Tango. You can directly see through the headset and view the real world as is, and in the meantime the virtual objects are projected on top of the real world, as opposed to viewing both the real and the virtual through a smartphone camera.
The image [..] is a visual/artistic experiment playing with simultanous contrast resulting from other experiments these days. An over-saturated colored grid overlayed on a grayscale image causes the grayscale cells to be perceived as having color. The processing needed to create the above image happened along with unrelated but significant code improvements In the last couple of weeks. I have been visiting mitch – a prolific GIMP contributors for collaboration – and lots of progress has been – and is still – being made on babl, GEGL and GIMP.
The franchise was started by Kow Yokoyama in the 1980’s. Yokoyama-san was a scratch-build modeller, artist and sculptor. Among his works he built machines of war that would fight in the 29th century, but took their visual cues from early 19th century weaponry and the early NASA space program. All his models were pieced together from numerous kits including armor, aircraft, cars and found objects (like ping pong balls).
A visualization of my son’s sleep pattern from birth to his first birthday. Crochet border surrounding a double knit body. Each row represents a single day. Each stitch represents 6 minutes of time spent awake or asleep
I am following the proceedings of ACM SIGGRAPH conferences for more than 20 years now and with the recent years development in computational capacity it seems that many more algorithms and ideas make it to an application near you.
Take this one contribution by Yuanming Hu for example – the Taichi open source computer graphics library:
Taichi is an open-source computer graphics library that aims to provide easy-to-use infrastructures for computer graphics R&D. It’s written in C++14 and wrapped friendly with Python.
Yuanming Hu has been working on the development of Taichi since his third undergrad year (2016), mainly in his spare time. He would like to thank Prof. Toshiya Hachisuka and Prof. Seiichi Koshizukafor making possible his internship at UTokyo, where the initial parts of Taichi were developed.
If you ever want to quickly explain what augmented reality could be to a person not knowing yet, you might want to use this (and other) use cases for a visual explanation:
I achieved this by separating the artwork and text into many individual layers, that I placed in receding layers of 3D depth, in a 3D program on the computer. And made sure everything outside the borders of the book is excluded, to give it the ‘portal’ effect.