We know that using swap space instead of RAM (memory) can severely slow down the performance of Linux. So then, one might ask, since I have more than enough memory available, wouldn’t it better to remove swap space completely? The short answer is, No. There are performance benefits when swap is enabled, even when you have more than enough ram.
vfs_cache_pressure – Controls the tendency of the kernel to reclaim the memory which is used for caching of directory and inode objects. (default = 100, recommend value 50 to 200)
swappiness – This control is used to define how aggressive the kernel will swap memory pages. Higher values will increase aggressiveness, lower values decrease the amount of swap. (default = 60, recommended values between 1 and 60) Remove your swap for 0 value, but usually not recommended in most cases.
When you are travelling Japan you will observe very interesting things while using public transport. In a train or a bus the driver is likely to talk and seemingly magically point with his finger and wave his hand.
You will very likely observe a behavior that might not make sense at first but is fascinating to see. And all is to ensure the safety of the vehicle and all it’s passengers.
It might look like this:
Pointing and calling is a method in occupational safety for avoiding mistakes by pointing at important indicators and calling out the status. It is common in Japan and railways of China. It is sometimes referred to by its Japanese terms, shisa kanko (指差喚呼), shisa kakunin kanko (指差確認喚呼) or yubisashi koshō (指差呼称).
Making large gestures and speaking out the status helps keeping focus and attention. The method was first used by train drivers and is now commonly used in Japanese industry.
It is recommended by the Japan Industrial Safety and Health Association (JISHA, 中央労働災害防止協会)
. Pointing and calling requires co-action and co-reaction among the operator’s brain, eyes, hands, mouth, and ears.
I ran a VVV job to catalog a storage array I have. To my surprise at least one file had a very very strange timestamp:
Apparently the file in question was generated on an action cam which had lost its correct date and time setting at the time of recording…
The tool I am using to catalogue the storages is also worth a mention:
VVV is an application that catalogs the content of removable volumes like CD and DVD disks for off-line searching. Folders and files can also be arranged in a single, virtual file system. Each folder of this virtual file system can contain files from many disks so you can arrange your data in a simple and logical way.
VVV also stores metadata information from audio files: author, title, album and so on. Most audio formats are supported.
Artificial Intelligence is used more and more to achieve tasks only humans could do before. Especially in the areas that need a certain technique to be mastered AI goes above and beyond what humans would be able to do.
In this case a team has implemented something that takes video inputs and generates a comic strip from this input. Imagine it to look like this:
In this paper, we propose a solution to transform a video into a comics. We approach this task using a neural style algorithm based on Generative Adversarial Networks (GANs).
While we were visiting Japan we usually stay quite close to Kawasaki. And with some hints we found that a replication of “Kowloon Walled City” had been put up as a video game arcade there.
Kowloon Walled City was a largely ungoverned, densely populated settlement in Kowloon City, Hong Kong. Originally a Chinese military fort, the Walled City became an enclave after the New Territories was leased to Britain by China in 1898. Its population increased dramatically following the Japanese occupation of Hong Kong during World War II. By 1990, the walled city contained 50,000 residentswithin its 2.6-hectare (6.4-acre) borders.
A partial recreation of the Kowloon Walled City exists in the Anata No Warehouse, an amusement arcade that opened in 2009 in the Japanese suburb of Kawasaki, Kanagawa. The designer’s desire to accurately replicate the atmosphere of the Walled City is reflected in the arcade’s narrow corridors, electrical wires, pipes, postboxes, sign boards, neon lights, frayed posters, and various other small touches that
I did not know a lot about the Kowloon Walled City before we found this arcade. And it’s – as you can imagine – a very colorful reproduction of the ambiance that you – according to documentations and reports from the time – would have experienced. Especially in the entrance area, the theming of the rooms and some game cabinets as well as for example the rest-rooms.
Of course there is a full blown quite nice but – as it is good custom – extremely noisy arcade in there as well. We’ve easily ‘lost’ 3 hours in there. Be aware that smoking is allowed in these places in Japan.
The first floor contained the UFO catcher machines and a good portion of vintage and modern arcade cabinets. I’ve had a go and Gradius and greatly enjoyed it. There’s a battery of Mech-Pods as well as racing and rythm games.
The second floor had lots of pachinko and other medal and slot machines. Even more noise than any arcade cabinets could do.
The third floor finally contains Dart and Snooker / Billard tables.
All in all it was one of the nicer arcades. Much nicer than others because there was a lot more room. It did not feel half als claustrophobic as an arcade usually feels in Japan.
Kawasaki, the area of which Musashikosugi is part of, also has such a football team called “Kawasaki Frontale“.
Through said blog it came to my attention that there was a game between those two football teams and…
Kawasaki won the game!
So despite me not being particularly interested in sports this news was quite exciting to see. It almost feels like some local patriotism feelings come up. And with the direct connection to my past employment it get’s even more exciting.
Suica (スイカ Suika) is a rechargeable contactless smart card, electronic money used as a fare card on train lines in Japan, launched on November 18, 2001. The card can be used interchangeably with JR West’s ICOCA in the Kansai region and San’yō region in Okayama, Hiroshima, and Yamaguchi Prefectures, and also with JR Central’s TOICA starting from spring of 2008, JR Kyushu’s SUGOCA, Nishitetsu’s Nimoca, and Fukuoka City Subway’s Hayakaken area in Fukuoka City and its suburb areas, starting from spring of 2010. The card is also increasingly being accepted as a form of electronic money for purchases at stores and kiosks, especially within train stations. As of October 2009, 30.01 million Suica are in circulation.
This time around we really made use of electronic payment and got around using cash whenever possible.
There where only a few occasions when we needed the physical credit card. Of course on a number of tourist spots further away from Tokyo centre cash was still king.
From my first trip to Japan to today a lot has changed and electronic payment was adopted very quickly. Compared to Germany: Lightning fast adoption in Japan!
The single best thing that has happened recently in this regard was that Apple Pay got available in Germany earlier this year. With the iPhone and Watch supporting SUICA already (you can get a card on the phone/watch) the availability of Apple Pay bridged the gap to add money to the SUICA card on the go. As a visitor to Japan you would mostly top up the SUICA card in convenience stores and train stations and mostly by cash. With the Apple Pay method you simply transfer money in the app from your credit card to the SUICA in an instant.
This whole electronic money concept is working end-2-end in Japan. Almost every shop takes it. You wipe your SUICA and be done. And not only for small amounts. Everything up to 20.000 JPY will work (about 150 Euro).
And when you run through a train station gate to pay for your trip it you hold your phone/watch up to the gate while walking past and this is it in realtime screen recorded:
I wish Germany would adopt this faster.
Oh, important fact: This whole SUICA thing is 100% anonymous. You get a card without giving out any information. You can top it up with cash without any link to you.