GB Studio is a free and easy to use retro adventure game creator for Game Boy available for Mac, Linux and Windows. For more information see the GB Studio sitehttps://github.com/chrismaltby/gb-studio
You are likely aware of the existence of the “Michelin Guide“.
Michelin Guides are a series of guide books published by the French tyre company Michelin for more than a century. The term normally refers to the annually published Michelin Red Guide, the oldest European hotel and restaurant reference guide, which awards up to three Michelin stars for excellence to a select few establishments.Wikipedia
You might also be aware that Tokyo is the city with the highest density of Michelin star rated restaurants. Nice, eh?
A purchase of this guide is recommended in any case but these days people also need something they can intuitively use and which integrates into already existing workflows.
And as time goes on it might be quite useful to have all the sources that lead to these great tables and maps. Sources that allow you to crawl and grab these information.
A script that crawls Tokyo-based michelin guide establishments and saves it into a JSON file. I personally did this project so I can plan my tokyo trip based on the cheapest and most-renowned restaurants,Michelin Guide Crawler on GitHub
We know that using swap space instead of RAM (memory) can severely slow down the performance of Linux. So then, one might ask, since I have more than enough memory available, wouldn’t it better to remove swap space completely? The short answer is, No. There are performance benefits when swap is enabled, even when you have more than enough ram.Why you should almost always add swap space
vfs_cache_pressure – Controls the tendency of the kernel to reclaim the memory which is used for caching of directory and inode objects. (default = 100, recommend value 50 to 200)
swappiness – This control is used to define how aggressive the kernel will swap memory pages. Higher values will increase aggressiveness, lower values decrease the amount of swap. (default = 60, recommended values between 1 and 60) Remove your swap for 0 value, but usually not recommended in most cases.https://access.redhat.com/solutions/103833
As I’ve now brought up the topic, go ahead and read the complete story at the source.
When you are travelling Japan you will observe very interesting things while using public transport. In a train or a bus the driver is likely to talk and seemingly magically point with his finger and wave his hand.
You will very likely observe a behavior that might not make sense at first but is fascinating to see. And all is to ensure the safety of the vehicle and all it’s passengers.
It might look like this:
Pointing and calling is a method in occupational safety for avoiding mistakes by pointing at important indicators and calling out the status. It is common in Japan and railways of China. It is sometimes referred to by its Japanese terms, shisa kanko (指差喚呼), shisa kakunin kanko (指差確認喚呼) or yubisashi koshō (指差呼称).
Making large gestures and speaking out the status helps keeping focus and attention. The method was first used by train drivers and is now commonly used in Japanese industry.
It is recommended by the Japan Industrial Safety and Health Association (JISHA, 中央労働災害防止協会)
Pointing and calling requires co-action and co-reaction among the operator’s brain, eyes, hands, mouth, and ears.
This is quite impressive and I am thinking about pushing that into the header of this blog :-) It’s just too nice looking to pass on.
I ran a VVV job to catalog a storage array I have. To my surprise at least one file had a very very strange timestamp:
Apparently the file in question was generated on an action cam which had lost its correct date and time setting at the time of recording…
The tool I am using to catalogue the storages is also worth a mention:
VVV is an application that catalogs the content of removable volumes like CD and DVD disks for off-line searching. Folders and files can also be arranged in a single, virtual file system. Each folder of this virtual file system can contain files from many disks so you can arrange your data in a simple and logical way.about VVV
VVV also stores metadata information from audio files: author, title, album and so on. Most audio formats are supported.
Artificial Intelligence is used more and more to achieve tasks only humans could do before. Especially in the areas that need a certain technique to be mastered AI goes above and beyond what humans would be able to do.
In this case a team has implemented something that takes video inputs and generates a comic strip from this input. Imagine it to look like this:
In this paper, we propose a solution to transform a video into a comics. We approach this task using aPaper
neural style algorithm based on Generative Adversarial Networks (GANs).
They even made a nice website you can try it yourself with any YouTube Video you want:
Every once in a while a hard drive fails in our house. Since all is setup to tolerate one or more failed drives no data was lost with this incident.
This drive especially gives reason to look back as it is more old with more than 6 years of continuously being powered up.
While we were visiting Japan we usually stay quite close to Kawasaki. And with some hints we found that a replication of “Kowloon Walled City” had been put up as a video game arcade there.
Kowloon Walled City was a largely ungoverned, densely populated settlement in Kowloon City, Hong Kong. Originally a Chinese military fort, the Walled City became an enclave after the New Territories was leased to Britain by China in 1898. Its population increased dramatically following the Japanese occupation of Hong Kong during World War II. By 1990, the walled city contained 50,000 residents within its 2.6-hectare (6.4-acre) borders.Wikipedia: Kowloon Walled City
A partial recreation of the Kowloon Walled City exists in the Anata No Warehouse, an amusement arcade that opened in 2009 in the Japanese suburb of Kawasaki, Kanagawa. The designer’s desire to accurately replicate the atmosphere of the Walled City is reflected in the arcade’s narrow corridors, electrical wires, pipes, postboxes, sign boards, neon lights, frayed posters, and various other small touches thatWikipedia: Anata No Warehouse
I did not know a lot about the Kowloon Walled City before we found this arcade. And it’s – as you can imagine – a very colorful reproduction of the ambiance that you – according to documentations and reports from the time – would have experienced. Especially in the entrance area, the theming of the rooms and some game cabinets as well as for example the rest-rooms.
Of course there is a full blown quite nice but – as it is good custom – extremely noisy arcade in there as well. We’ve easily ‘lost’ 3 hours in there. Be aware that smoking is allowed in these places in Japan.
The first floor contained the UFO catcher machines and a good portion of vintage and modern arcade cabinets. I’ve had a go and Gradius and greatly enjoyed it. There’s a battery of Mech-Pods as well as racing and rythm games.
The second floor had lots of pachinko and other medal and slot machines. Even more noise than any arcade cabinets could do.
The third floor finally contains Dart and Snooker / Billard tables.
All in all it was one of the nicer arcades. Much nicer than others because there was a lot more room. It did not feel half als claustrophobic as an arcade usually feels in Japan.
I mentioned this hyper realistic painting of a japanese train previously. And now this painting has been printed on canvas and is on our wall: